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uint8 * | loadFile (uint16 fileNr) |
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uint16 * | loadScriptFile (uint16 fileNr) |
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bool | fileExists (uint16 fileNr) |
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uint32 | determineGameVersion () |
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void | fnMiniLoad (uint16 fileNum) |
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void | fnCacheFast (uint16 *fList) |
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void | fnCacheChip (uint16 *fList) |
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void | fnCacheFiles () |
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void | fnFlushBuffers () |
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uint32 * | giveLoadedFilesList () |
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void | refreshFilesList (uint32 *list) |
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uint32 | _lastLoadedFileSize |
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uint8 * | getFileInfo (uint16 fileNr) |
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void | dumpFile (uint16 fileNr) |
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uint32 | _dinnerTableEntries |
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uint8 * | _dinnerTableArea |
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Common::File * | _dataDiskHandle |
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Common::RncDecoder | _rncDecoder |
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uint16 | _buildList [60] |
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uint32 | _loadedFilesList [60] |
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The documentation for this class was generated from the following file: