ScummVM API documentation
saves.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef XEEN_SAVES_H
23#define XEEN_SAVES_H
24
25#include "common/scummsys.h"
26#include "common/savefile.h"
27#include "common/serializer.h"
28#include "common/str.h"
29#include "graphics/surface.h"
30#include "mm/xeen/party.h"
31
32namespace MM {
33namespace Xeen {
34
35enum {
36 kAutoSaveSlot = 0
37};
38
40 uint8 _version;
41 Common::String _saveName;
42 Graphics::Surface *_thumbnail;
43 int _year, _month, _day;
44 int _hour, _minute;
45 int _totalFrames;
46};
47
49private:
50 Common::String _targetName;
51private:
55 void reset();
56public:
57 bool _wonWorld;
58 bool _wonDarkSide;
59public:
60 SavesManager(const Common::String &targetName);
62
66 WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail = true);
67
72
77
81 Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
82
86 void doAutosave();
87
91 void newGame();
92
97 bool loadGame();
98
103 bool saveGame();
104};
105
106} // End of namespace Xeen
107} // End of namespace MM
108
109#endif
Definition: error.h:81
Definition: savefile.h:54
Definition: stream.h:745
Definition: str.h:59
Definition: saves.h:48
void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header)
Common::Error loadGameState(int slot)
static WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail=true)
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false)
bool skipThumbnail(Common::SeekableReadStream &in)
Definition: detection.h:27
Definition: surface.h:67
Definition: saves.h:39