ScummVM API documentation
saves.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef XEEN_SAVES_H
23
#define XEEN_SAVES_H
24
25
#include "common/scummsys.h"
26
#include "common/savefile.h"
27
#include "common/serializer.h"
28
#include "common/str.h"
29
#include "graphics/surface.h"
30
#include "mm/xeen/party.h"
31
32
namespace
MM
{
33
namespace
Xeen {
34
35
enum
{
36
kAutoSaveSlot = 0
37
};
38
39
struct
XeenSavegameHeader
{
40
uint8 _version;
41
Common::String
_saveName;
42
Graphics::Surface
*_thumbnail;
43
int
_year, _month, _day;
44
int
_hour, _minute;
45
int
_totalFrames;
46
};
47
48
class
SavesManager
{
49
private
:
50
Common::String
_targetName;
51
private
:
55
void
reset();
56
public
:
57
bool
_wonWorld;
58
bool
_wonDarkSide;
59
public
:
60
SavesManager
(
const
Common::String
&targetName);
61
~
SavesManager
();
62
66
WARN_UNUSED_RESULT
static
bool
readSavegameHeader(
Common::InSaveFile
*in,
XeenSavegameHeader
&header,
bool
skipThumbnail
=
true
);
67
71
void
writeSavegameHeader(
Common::OutSaveFile
*out,
XeenSavegameHeader
&header);
72
76
Common::Error
loadGameState(
int
slot);
77
81
Common::Error
saveGameState(
int
slot,
const
Common::String
&desc,
bool
isAutosave =
false
);
82
86
void
doAutosave();
87
91
void
newGame();
92
97
bool
loadGame();
98
103
bool
saveGame();
104
};
105
106
}
// End of namespace Xeen
107
}
// End of namespace MM
108
109
#endif
Common::String
Definition:
str.h:59
Graphics::Surface
Definition:
surface.h:67
Common::OutSaveFile
Definition:
savefile.h:54
Common::Error
Definition:
error.h:84
Common::SeekableReadStream
Definition:
stream.h:745
MM::Xeen::SavesManager
Definition:
saves.h:48
MM
Definition:
detection.h:27
Graphics::skipThumbnail
bool skipThumbnail(Common::SeekableReadStream &in)
MM::Xeen::XeenSavegameHeader
Definition:
saves.h:39
engines
mm
xeen
saves.h
Generated on Thu Nov 14 2024 09:17:34 for ScummVM API documentation by
1.8.13