|
|
bool | _wonWorld |
| |
|
bool | _wonDarkSide |
| |
◆ readSavegameHeader()
Read in a savegame header
◆ writeSavegameHeader()
Write out a savegame header
◆ loadGameState()
◆ saveGameState()
◆ doAutosave()
| void MM::Xeen::SavesManager::doAutosave |
( |
| ) |
|
◆ newGame()
| void MM::Xeen::SavesManager::newGame |
( |
| ) |
|
◆ loadGame()
| bool MM::Xeen::SavesManager::loadGame |
( |
| ) |
|
Shows the load game dialog, and lets the user load a game
- Returns
- True if a savegame was loaded
◆ saveGame()
| bool MM::Xeen::SavesManager::saveGame |
( |
| ) |
|
Shows the save game dialog, and lets the user save their game
- Returns
- True if a savegame was saved
The documentation for this class was generated from the following file: