ScummVM API documentation
fps_counter.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_CORE_FPS_COUNTER_H
23#define NUVIE_CORE_FPS_COUNTER_H
24
25#include "ultima/nuvie/gui/widgets/gui_widget.h"
26#include "ultima/nuvie/fonts/font.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class Game;
32
33class FpsCounter: public GUI_Widget {
34protected:
35
36 Game *game;
37 Font *font;
38
39 char fps_string[7]; // "000.00\0"
40
41public:
42 FpsCounter(Game *g);
43 ~FpsCounter() override;
44
45 void setFps(float fps);
46
47 void Display(bool full_redraw) override;
48
49 void update() {
50 update_display = true;
51 }
52};
53
54} // End of namespace Nuvie
55} // End of namespace Ultima
56
57#endif
Definition: font.h:42
Definition: fps_counter.h:33
Definition: gui_widget.h:38
Definition: game.h:72