ScummVM API documentation
ws_machine.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_WSCRIPT_WS_MACHINE_H
24#define M4_WSCRIPT_WS_MACHINE_H
25
26#include "common/algorithm.h"
27#include "m4/m4_types.h"
28#include "m4/gui/gui.h"
29
30namespace M4 {
31
32#define DEAD_MACHINE_ID 0xdeaddead
33
34enum {
35 NOSEPICK = 0,
36 STARTWALK = 1,
37 WALKSEQ = 2,
38 ENDWALK = 3,
39 DEMAND_FACING = 4,
40 DEMAND_LOCATION = 5,
41 TERMINATE = 6,
42 PLAYER_HIDE = 7,
43 PLAYER_UNHIDE = 8,
44 TURN_TO_FACE = 9,
45 ACTION_11 = 11,
46 ACTION_12 = 12,
47 ACTION_13 = 13,
48 ACTION_14 = 14,
49 ACTION_15 = 15,
50 ACTION_17 = 17,
51 ACTION_18 = 18,
52 ACTION_19 = 19,
53 ACTION_20 = 20,
54 ACTION_21 = 21,
55 ACTION_22 = 22,
56 ACTION_23 = 23,
57 ACTION_24 = 24,
58 ACTION_25 = 25,
59 ACTION_26 = 26,
60 ACTION_27 = 27,
61 ACTION_28 = 28,
62 ACTION_29 = 29,
63 ACTION_30 = 30,
64 ACTION_31 = 31,
65 ACTION_32 = 32,
66 ACTION_33 = 33,
67 ACTION_666 = 666,
68 HYPERWALK = 747,
69 ACTION_900 = 900,
70 ACTION_902 = 902
71};
72
73// A message request
74struct msgRequest {
75 msgRequest *nextMsg = nullptr;
76 uint32 msgHash = 0;
77 frac16 msgValue = 0;
78 int32 pcOffset = 0;
79 int32 pcCount = 0;
80};
81
82struct machine;
83typedef void (*MessageCB)(frac16 myMessage, struct machine *sender);
84
85//timebase request structure.
86struct onTimeReq {
87 onTimeReq *next = nullptr;
88 int32 myTime = 0;
89 struct machine *myXM = nullptr;
90 int32 pcOffset = 0;
91 int32 pcCount = 0;
92};
93
94// rails algorithm struct
95struct railNode {
96 uint8 nodeID = 0;
97 int32 x = 0, y = 0;
98 railNode *shortPath = nullptr;
99 int32 pathWeight = 0;
100};
101
102struct CCB {
103 uint32 flags = 0;
104 M4sprite *source = nullptr;
105 M4Rect *currLocation = nullptr;
106 M4Rect *newLocation = nullptr;
107 M4Rect *maxArea = nullptr;
108 int32 scaleX = 0;
109 int32 scaleY = 0;
110 int32 layer = 0;
111 uint32 *streamSSHeader = nullptr;
112 uint32 *streamSpriteSource = nullptr;
113 void *myStream = nullptr;
114 char *seriesName = nullptr;
115};
116
117#define JSR_STACK_MAX 8
118struct Anim8 {
119 machine *myMachine = nullptr; // Pointer back to myMachine
120 int32 eosReqOffset = 0; // The machine PC offset to be executed at the EOS
121 int32 eosReqCount = 0;
122 Anim8 *next = nullptr; // The linked list used for execution order
123 Anim8 *prev = nullptr;
124 int32 myLayer = 0;
125 Anim8 *infront = nullptr; // The linked list used for layering
126 Anim8 *behind = nullptr;
127 Anim8 *myParent = nullptr; // The parent anim8
128 int32 sequHash = 0; // The current sequence Hash = 0;
129 MemHandle sequHandle = nullptr; // The sequence Handle
130 int32 pcOffset = 0; // The offset into the sequence of the current PC
131 CCB *myCCB = nullptr;
132 int32 dataHash = 0; // The array of data
133 MemHandle dataHandle = nullptr;
134 int32 dataOffset = 0;
135 int32 startTime = 0;
136 int32 switchTime = 0;
137 frac16 transTime = 0;
138 int32 flags = 0;
139 frac16 start_s = 0;
140 frac16 start_r = 0;
141 frac16 start_x = 0;
142 frac16 start_y = 0;
143 int32 numLocalVars = 0;
144 frac16 *myRegs = nullptr;
145 bool active = false;
146 int32 returnStackIndex = 0;
147 uint32 returnHashes[JSR_STACK_MAX] = { 0 };
148 int32 returnOffsets[JSR_STACK_MAX] = { 0 };
149
150 Anim8() {
151 Common::fill(returnHashes, returnHashes + JSR_STACK_MAX, 0);
152 Common::fill(returnOffsets, returnOffsets + JSR_STACK_MAX, 0);
153 }
154};
155
156struct machine {
157 machine *next = nullptr;
158 machine *prev = nullptr;
159 uint32 myHash = 0;
160 uint32 machID = 0;
161 char *machName = nullptr;
162 MemHandle machHandle = nullptr;
163 int32 machInstrOffset = 0;
164 int32 stateTableOffset = 0;
165 int32 curState = 0;
166 int32 numOfStates = 0;
167 uint32 recurseLevel = 0;
168 Anim8 *myAnim8 = nullptr;
169 Anim8 *parentAnim8 = nullptr;
170 int32 dataHash = 0;
171 MemHandle dataHandle = nullptr;
172 int32 dataOffset = 0;
173 int32 targetCount = 0;
174 struct machine *msgReplyXM = nullptr;
175 MessageCB CintrMsg;
176 msgRequest *myMsgs = nullptr;
177 msgRequest *myPersistentMsgs = nullptr;
178 msgRequest *usedPersistentMsgs = nullptr;
179 railNode *walkPath = nullptr;
180};
181
183 globalMsgReq *next = nullptr;
184 ulong msgHash = 0;
185 frac16 msgValue = 0;
186 ulong machHash = 0;
187 machine *sendM = nullptr;
188 int32 msgCount = 0;
189};
190
192 int32 _pauseTime = 0;
193 int32 _oldTime = 0;
194 bool _enginesPaused = false;
195
196 int32 *_dataFormats = nullptr;
197 uint32 _machineIDCount = 0;
198 machine *_firstMachine = nullptr;
199
200 machine *_nextXM = nullptr;
201 globalMsgReq *_myGlobalMessages = nullptr;
202
203 // Used for processing pCodes
204 frac16 *_ws_globals = nullptr;
205 void *_addrExists = nullptr;
206};
207
208bool ws_Initialize(frac16 *theGlobals);
209void ws_Shutdown();
210void pauseEngines();
211void unpauseEngines();
212
213void cycleEngines(Buffer *cleanBackground, int16 *depth_table, Buffer *screenCodes,
214 uint8 *myPalette, uint8 *ICT, bool updateVideo);
215void ws_RefreshWoodscriptBuffer(Buffer *cleanBackground, int16 *depth_table,
216 Buffer *screenCodes, uint8 *myPalette, uint8 *ICT);
217
218void terminateMachine(machine *m);
219void terminateMachinesByHash(uint32 machHash);
220void terminateMachineAndNull(machine *&m);
221bool verifyMachineExists(machine *m);
222int32 ws_KillMachines();
223void ws_KillDeadMachines();
224void ws_StepWhile(machine *m, int32 pcOffset, int32 pcCount);
225void IntoTheState(machine *m);
226machine *TriggerMachineByHash(int32 myHash, Anim8 *parentAnim8, int32 dataHash, int32 dataRow, MessageCB CintrMsg, bool debug, const char *machName);
227machine *TriggerMachineByHash(int32 val1, int32 val2, int32 val3, int32 val4, int32 val5, int32 val6,
228 int32 x, int32 y, int32 scale, int32 layer, bool flag,
229 MessageCB intrMsg, const char *machName);
230machine *TriggerMachineByHash(MessageCB intrMsg, const char *machName);
231
235void sendWSMessage(uint32 msgHash, frac16 msgValue, machine *recvM,
236 uint32 machHash, machine *sendM, int32 msgCount);
237void sendWSMessage(int32 val1, machine *recv, int32 series1, int32 val3, int32 val4,
238 int32 trigger, int32 series2, int32 val6, int32 val7, int32 val8);
239
240#define kernel_spawn_machine(name,hash,callback) TriggerMachineByHash(hash, nullptr, -1, -1, callback, false, name)
241#define kernel_terminate_machine(m) terminateMachine(m)
242
243} // End of namespace M4
244
245#endif
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:168
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Definition: database.h:28
void sendWSMessage(uint32 msgHash, frac16 msgValue, machine *recvM, uint32 machHash, machine *sendM, int32 msgCount)
intptr frac16
Definition: m4_types.h:45
Definition: ws_machine.h:118
Definition: m4_types.h:54
Definition: ws_machine.h:102
Definition: gui.h:52
Definition: gui.h:31
Definition: ws_machine.h:191
Definition: ws_machine.h:182
Definition: ws_machine.h:156
Definition: ws_machine.h:74
Definition: ws_machine.h:86
Definition: ws_machine.h:95