ScummVM API documentation
tictactoe.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ASYLUM_PUZZLES_TICTACTOE_H
23 #define ASYLUM_PUZZLES_TICTACTOE_H
24 
25 #include "asylum/puzzles/puzzle.h"
26 
27 namespace Asylum {
28 
29 class AsylumEngine;
30 
31 class PuzzleTicTacToe : public Puzzle {
32 public:
34  ~PuzzleTicTacToe();
35 
36 private:
37  enum GameStatus {
38  kStatus0,
39  kStatusFree,
40  kStatusNeedBlocking
41  };
42 
43  uint32 _ticker;
44  uint32 _frameIndex;
45  uint32 _frameCount;
46  int32 _currentPos;
47  bool _gameOver;
48  int32 _winLine;
49 
50  uint32 _solveDelay;
51  uint32 _brokenLines;
52 
53  char _board[9];
54  uint32 _moveList[40];
55  uint32 _numberOfPossibleMoves;
56 
58  // Event Handling
60  bool init(const AsylumEvent &evt);
61  void updateScreen();
62  bool mouseLeftDown(const AsylumEvent &evt);
63  bool exitPuzzle();
64 
66  // Init & update
68  void clearBoard();
69  void drawField();
70  void getTwoEmpty(uint32 field1, uint32 field2, uint32 field3);
71 
73  // Game
75  bool computerThinks();
76  GameStatus returnLineData(uint32 field1, uint32 field2, uint32 field3, char mark, uint32 *counterX, uint32 *counterO) const;
77  bool expandLine();
78  bool tryNewLine();
79  uint32 returnEmptySlot(uint32 position1, uint32 position2, uint position3) const;
80  bool checkWin();
81  int32 lookForAWinner();
82  bool strategy(char mark);
83  bool tryToWin() { return strategy('X'); }
84  bool tryNotToLose() { return strategy('O'); }
85  bool arbitraryPlacement();
86  void computerMoves();
87 };
88 
89 } // End of namespace Asylum
90 
91 #endif // ASYLUM_PUZZLES_TICTACTOE_H
Definition: asylum.h:53
Definition: tictactoe.h:31
Definition: eventhandler.h:43
Definition: asylum.h:73
Definition: puzzle.h:41