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virtual bool | init (const AsylumEvent &evt)=0 |
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virtual bool | update (const AsylumEvent &evt) |
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virtual void | updateScreen () |
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virtual void | updateCursor () |
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virtual bool | activate (const AsylumEvent &evt) |
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virtual bool | mouseLeftUp (const AsylumEvent &evt) |
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virtual bool | mouseLeftDown (const AsylumEvent &evt) |
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virtual bool | exitPuzzle ()=0 |
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bool | hitTest (const int16(*polygonPoint)[2], const Common::Point &point, uint32 index) const |
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bool | hitTest (const int16(*polygonPoint)[2], const Common::Point &point) const |
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◆ handleEvent()
| bool Asylum::Puzzle::handleEvent |
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const AsylumEvent & |
evt | ) |
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◆ saveLoadWithSerializer()
The documentation for this class was generated from the following file: