ScummVM API documentation
swordsofxeen_menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef XEEN_SWORDSOFXEEN_MENU_H
23#define XEEN_SWORDSOFXEEN_MENU_H
24
25#include "mm/xeen/dialogs/dialogs.h"
26
27namespace MM {
28namespace Xeen {
29namespace SwordsOfXeen {
30
31class MainMenu : public ButtonContainer {
32private:
33 SpriteResource _start;
34
39
43 void execute();
44
48 void loadButtons();
49public:
54 static void show(XeenEngine *vm);
55};
56
57} // End of namespace SwordsOfXeen
58} // End of namespace Xeen
59} // End of namespace MM
60
61#endif
Definition: sprites.h:52
Definition: dialogs.h:88
Definition: swordsofxeen_menu.h:31
static void show(XeenEngine *vm)
Definition: xeen.h:107
Definition: detection.h:27