ScummVM API documentation
swordsofxeen_menu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef XEEN_SWORDSOFXEEN_MENU_H
23 #define XEEN_SWORDSOFXEEN_MENU_H
24 
25 #include "mm/xeen/dialogs/dialogs.h"
26 
27 namespace MM {
28 namespace Xeen {
29 namespace SwordsOfXeen {
30 
31 class MainMenu : public ButtonContainer {
32 private:
33  SpriteResource _start;
34 
38  MainMenu(XeenEngine *vm);
39 
43  void execute();
44 
48  void loadButtons();
49 public:
54  static void show(XeenEngine *vm);
55 };
56 
57 } // End of namespace SwordsOfXeen
58 } // End of namespace Xeen
59 } // End of namespace MM
60 
61 #endif
Definition: sprites.h:52
Definition: xeen.h:93
Definition: detection.h:27
static void show(XeenEngine *vm)
Definition: dialogs.h:74
Definition: swordsofxeen_menu.h:31