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void | load (int level) |
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void | save (int level) |
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byte | _iconGrid [12][20] = {} |
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byte | _backgroundColor = 0 |
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byte | _music = 0 |
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byte | _actorType [16] = {} |
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byte | _actorLoc [16] = {} |
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byte | _actorValue [16] = {} |
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byte | _palColors [3] = {} |
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byte | _actorInvis [16] = {} |
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byte | _extra [13] = {} |
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byte | _staticObject [30] = {} |
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int | _staticX [30] = {} |
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int | _staticY [30] = {} |
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byte | _newLevel [10] = {} |
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byte | _newLevelLocation [10] = {} |
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byte | _area = 0 |
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byte | _actorDir [16] = {} |
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byte | _filler [3] = {} |
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◆ load()
void Got::Level::load |
( |
int |
level | ) |
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Loads level data from the global sd_data for the given level
◆ save()
void Got::Level::save |
( |
int |
level | ) |
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Saves the level data to the global sd_data
The documentation for this struct was generated from the following file: