This is the complete list of members for Bbvs::MinigameBbAnt, including all inherited members.
_backgroundSpriteIndex (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_bugsChanceByKind (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_bugsCountByKind (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown10 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown3 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown4 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown5 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown6 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_countdown7 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_counter1 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_counter4 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_fromMainGame (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_gameDone (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_gameResult (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_gameState (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_gameTicks (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_hasLastStompObj (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_hiScore (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_hiScoreTable (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_lastStompObj (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_levelTimeDelay (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_levelTimeLeft (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_numbersAnim (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_objects (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_scaleBuf (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_score (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_skullBugCtr (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_spriteModule (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_stompCount (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_stompCounter1 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_stompCounter2 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_stompDelay1 (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_stompX (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_stompY (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_titleScreenSpriteIndex (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
_totalBugsCount (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
_vm (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
buildDrawList0(DrawList &drawList) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
buildDrawList1(DrawList &drawList) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
buildDrawList2(DrawList &drawList) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
buildDrawList3(DrawList &drawList) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawMagnifyingGlass(DrawList &drawList) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawNumber(DrawList &drawList, int number, int x, int y) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
drawSprites() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawSprites0() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawSprites1() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawSprites2() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
drawSprites3() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getAnimation(int animIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getFreeObject() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getObjAnim(int index) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getObjInit(int index) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getObjKindAnimTable(int kind) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
getRandomBugObjValues(int &x, int &y, int &animIndexIncr, int &field30) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initObjects() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initObjects0() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initObjects1() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initVars() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initVars1() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initVars2() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
initVars3() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
insertBugObj(int kind, int animIndexIncr, int always0, int x, int y, int field30, int always1) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
insertBugSmokeObj(int x, int y, int bugObjIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
insertRandomBugObj(int kind) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
insertSmokeObj(int x, int y) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
insertStompObj(int x, int y) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
isAnySoundPlaying(const uint *indices, uint count) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
isBugAtCandy(int objIndex, int &candyObjIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
isBugOutOfScreen(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
isMagGlassAtBeavisLeg(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
isMagGlassAtBug(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
isSoundPlaying(uint index) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
kMaxObjectsCount enum value (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
kScaleDim enum value (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
loadHiscore(int minigameNum) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
loadSounds() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
Minigame(BbvsEngine *vm) (defined in Bbvs::Minigame) | Bbvs::Minigame | |
MinigameBbAnt(BbvsEngine *vm) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | inline |
playSound(uint index, bool loop=false) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
removeBugObj(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
removeStompObj(Obj *obj) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
resetObj(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
run(bool fromMainGame) override (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | virtual |
saveHiscore(int minigameNum, int score) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
scale2x(int x, int y) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
stopSound(uint index) (defined in Bbvs::Minigame) | Bbvs::Minigame | protected |
testObj5(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
update() (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateBugObj1(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateBugObjAnim(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateFootObj(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjAnim2(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjAnim3(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjKind2(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjKind3(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjKind4(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjKind5(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateObjs(uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateSmokeObj(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStatus(int mouseX, int mouseY, uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStatus0(int mouseX, int mouseY, uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStatus1(int mouseX, int mouseY, uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStatus2(int mouseX, int mouseY, uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStatus3(int mouseX, int mouseY, uint mouseButtons) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
updateStompObj(int objIndex) (defined in Bbvs::MinigameBbAnt) | Bbvs::MinigameBbAnt | |
~Minigame() (defined in Bbvs::Minigame) | Bbvs::Minigame | virtual |