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| MinigameBbAnt (BbvsEngine *vm) |
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bool | run (bool fromMainGame) override |
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const ObjAnimation * | getAnimation (int animIndex) |
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const ObjInit * | getObjInit (int index) |
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const ObjAnimation *const * | getObjKindAnimTable (int kind) |
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const ObjAnimation * | getObjAnim (int index) |
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void | buildDrawList0 (DrawList &drawList) |
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void | buildDrawList1 (DrawList &drawList) |
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void | buildDrawList2 (DrawList &drawList) |
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void | buildDrawList3 (DrawList &drawList) |
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void | drawMagnifyingGlass (DrawList &drawList) |
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void | drawSprites () |
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void | drawSprites0 () |
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void | drawSprites1 () |
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void | drawSprites2 () |
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void | drawSprites3 () |
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Obj * | getFreeObject () |
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void | initObjects () |
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void | initObjects0 () |
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void | initObjects1 () |
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void | initVars () |
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void | initVars1 () |
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void | initVars2 () |
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void | initVars3 () |
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bool | updateStatus (int mouseX, int mouseY, uint mouseButtons) |
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bool | updateStatus0 (int mouseX, int mouseY, uint mouseButtons) |
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bool | updateStatus1 (int mouseX, int mouseY, uint mouseButtons) |
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bool | updateStatus2 (int mouseX, int mouseY, uint mouseButtons) |
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bool | updateStatus3 (int mouseX, int mouseY, uint mouseButtons) |
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void | getRandomBugObjValues (int &x, int &y, int &animIndexIncr, int &field30) |
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void | insertBugSmokeObj (int x, int y, int bugObjIndex) |
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void | insertSmokeObj (int x, int y) |
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void | resetObj (int objIndex) |
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void | insertStompObj (int x, int y) |
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void | removeStompObj (Obj *obj) |
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void | insertBugObj (int kind, int animIndexIncr, int always0, int x, int y, int field30, int always1) |
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void | removeBugObj (int objIndex) |
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void | updateBugObjAnim (int objIndex) |
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void | updateObjAnim2 (int objIndex) |
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void | insertRandomBugObj (int kind) |
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bool | isBugOutOfScreen (int objIndex) |
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void | updateObjAnim3 (int objIndex) |
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void | updateBugObj1 (int objIndex) |
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void | updateObjKind2 (int objIndex) |
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void | updateObjKind3 (int objIndex) |
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void | updateObjKind4 (int objIndex) |
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void | updateObjKind5 (int objIndex) |
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void | updateStompObj (int objIndex) |
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void | updateSmokeObj (int objIndex) |
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void | updateFootObj (int objIndex) |
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bool | isBugAtCandy (int objIndex, int &candyObjIndex) |
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bool | isMagGlassAtBug (int objIndex) |
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bool | isMagGlassAtBeavisLeg (int objIndex) |
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bool | testObj5 (int objIndex) |
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void | updateObjs (uint mouseButtons) |
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void | update () |
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void | scale2x (int x, int y) |
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void | loadSounds () |
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| Minigame (BbvsEngine *vm) |
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