ScummVM API documentation
timedrenderobject.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #include "sword25/kernel/common.h"
32 #include "sword25/gfx/renderobject.h"
33 
34 namespace Sword25 {
35 
41 public:
42  TimedRenderObject(RenderObjectPtr<RenderObject> pParent, TYPES type, uint handle = 0);
43  ~TimedRenderObject() override;
44 
52  virtual void frameNotification(int timeElapsed) = 0;
53 };
54 
55 } // End of namespace Sword25
Definition: renderobjectptr.h:46
TYPES
Definition: renderobject.h:76
Definition: console.h:27
Definition: timedrenderobject.h:40
virtual void frameNotification(int timeElapsed)=0
Teilt dem Objekt mit, dass ein neuer Frame begonnen wird.
Dieses ist die Klasse die sämtliche sichtbaren Objekte beschreibt.
Definition: renderobject.h:72