|
enum | GameFlags { GF_EXTRACTED = 1 << 0
} |
|
enum | ArtPathcode {
ART_MOVETO,
ART_MOVETO_OPEN,
ART_CURVETO,
ART_LINETO,
ART_END
} |
|
enum | ArtWindRule { ART_WIND_RULE_NONZERO,
ART_WIND_RULE_INTERSECT,
ART_WIND_RULE_ODDEVEN,
ART_WIND_RULE_POSITIVE
} |
|
enum | ArtPathStrokeJoinType { ART_PATH_STROKE_JOIN_MITER,
ART_PATH_STROKE_JOIN_ROUND,
ART_PATH_STROKE_JOIN_BEVEL
} |
|
enum | ArtPathStrokeCapType { ART_PATH_STROKE_CAP_BUTT,
ART_PATH_STROKE_CAP_ROUND,
ART_PATH_STROKE_CAP_SQUARE
} |
|
enum | sndHandleType { kFreeHandle,
kAllocatedHandle
} |
|
enum | { kFileTypeHash = 0
} |
|
enum | { kDebugScript = 1 << 0,
kDebugSound = 1 << 1,
kDebugResource = 1 << 2
} |
|
|
void | art_svp_free (ArtSVP *svp) |
|
void | art_vpath_add_point (ArtVpath **p_vpath, int *pn_points, int *pn_points_max, ArtPathcode code, double x, double y) |
|
ArtVpath * | art_bez_path_to_vec (const ArtBpath *bez, double flatness) |
|
ArtSvpWriter * | art_svp_writer_rewind_new (ArtWindRule rule) |
|
ArtSVP * | art_svp_writer_rewind_reap (ArtSvpWriter *self) |
|
int | art_svp_seg_compare (const void *s1, const void *s2) |
|
void | art_svp_intersector (const ArtSVP *in, ArtSvpWriter *out) |
|
ArtSVP * | art_svp_from_vpath (ArtVpath *vpath) |
|
ArtSVP * | art_svp_vpath_stroke (ArtVpath *vpath, ArtPathStrokeJoinType join, ArtPathStrokeCapType cap, double line_width, double miter_limit, double flatness) |
|
ArtVpath * | art_svp_vpath_stroke_raw (ArtVpath *vpath, ArtPathStrokeJoinType join, ArtPathStrokeCapType cap, double line_width, double miter_limit, double flatness) |
|
ArtSVPRenderAAIter * | art_svp_render_aa_iter (const ArtSVP *svp, int x0, int y0, int x1, int y1) |
|
void | art_svp_render_aa_iter_step (ArtSVPRenderAAIter *iter, int *p_start, ArtSVPRenderAAStep **p_steps, int *p_n_steps) |
|
void | art_svp_render_aa_iter_done (ArtSVPRenderAAIter *iter) |
|
void | art_svp_render_aa (const ArtSVP *svp, int x0, int y0, int x1, int y1, void(*callback)(void *callback_data, int y, int start, ArtSVPRenderAAStep *steps, int n_steps), void *callback_data) |
|
void | setGameTarget (const char *target) |
|
This is the namespace of the Sword25 engine.
Status of this engine: ???
Games using this engine: