ScummVM API documentation
room304.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM304_H
23 #define M4_RIDDLE_ROOMS_SECTION3_ROOM304_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room304 : public Room {
32 private:
33  bool _flag1 = false;
34  int _val1 = 0;
35  bool _useSword = false;
36  bool _useHandlingStick = false;
37  int _val4 = 0;
38  machine *_sword = nullptr;
39  machine *_trunk = nullptr;
40  machine *_stick = nullptr;
41  int _smoke = -1;
42  machine *_mei = nullptr;
43  machine *_machine2 = nullptr;
44  machine *_machine3 = nullptr;
45  machine *_pu = nullptr;
46  machine *_cobraKills = nullptr;
47  machine *_field60 = nullptr;
48  int _cutSnake = -1;
49  int _mei1 = -1;
50  int _mei2 = -1;
51  int _mei3 = -1;
52  int _cobra = -1;
53  int _headUp1 = -1;
54  machine *_headUp2 = nullptr;
55  int _suit1 = 0;
56  int _suit2 = 0;
57  int _suit3 = 0;
58  int _safe1 = 0;
59  int _safe2 = 0;
60  machine *_safe3 = nullptr;
61 
62  int _ctr1 = 0;
63 
64  static void intrMsg(frac16 myMessage, struct machine *sender);
65  void handlingStickAndSword();
66 
67 public:
68  Room304() : Room() {}
69  ~Room304() override {}
70 
71  void init() override;
72  void daemon() override;
73  void pre_parser() override;
74  void parser() override;
75 };
76 
77 } // namespace Rooms
78 } // namespace Riddle
79 } // namespace M4
80 
81 #endif
Definition: ws_machine.h:153
intptr frac16
Definition: m4_types.h:46
Definition: database.h:28
Definition: room304.h:31
Definition: room.h:39