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void | preload () override |
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virtual void | init () |
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virtual void | daemon () |
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virtual void | pre_parser () |
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virtual void | parser () |
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virtual void | roomError () |
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virtual void | shutdown () |
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virtual void | syncGame (Common::Serializer &s) |
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virtual HotSpotRec * | custom_hotspot_which (int32 x, int32 y) |
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◆ checkFlags()
int M4::Riddle::Rooms::Room::checkFlags |
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bool |
flag | ) |
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protected |
Checks various game flags for updates
- Parameters
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flag | If set, does extra checks |
- Returns
- A count of the flag changes done
◆ getNumKeyItemsPlaced()
int M4::Riddle::Rooms::Room::getNumKeyItemsPlaced |
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const |
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protected |
Get the number of key items placed in room 305 (display room)
◆ disableHotspots()
void M4::Riddle::Rooms::Room::disableHotspots |
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protected |
Sets all the hotspots to be inactive
◆ enableHotspots()
void M4::Riddle::Rooms::Room::enableHotspots |
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protected |
Sets all the hotspots to be active
The documentation for this class was generated from the following file:
- engines/m4/riddle/rooms/room.h