ScummVM API documentation
savedialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_STATE_SAVEDIALOG_H
23 #define NANCY_STATE_SAVEDIALOG_H
24 
25 #include "common/singleton.h"
26 
27 #include "engines/nancy/state/state.h"
28 
29 #include "engines/nancy/ui/fullscreenimage.h"
30 
31 namespace Nancy {
32 
33 struct SDLG;
34 
35 namespace UI {
36 class Button;
37 }
38 
39 namespace State {
40 
41 class SaveDialog : public State, public Common::Singleton<SaveDialog> {
42 public:
43  SaveDialog() : _state(kInit), _yesButton(nullptr), _noButton(nullptr), _cancelButton(nullptr), _selected(-1), _dialogData(nullptr) {}
44  virtual ~SaveDialog();
45 
46  // State API
47  void process() override;
48  void onStateEnter(const NancyState::NancyState prevState) override;
49  bool onStateExit(const NancyState::NancyState nextState) override;
50 
51 private:
52  void init();
53  void run();
54  void stop();
55 
56  void registerGraphics();
57 
58  enum State { kInit, kRun, kStop };
59 
60  UI::FullScreenImage _background;
61  State _state;
62  int _selected;
63 
64  UI::Button *_yesButton;
65  UI::Button *_noButton;
66  UI::Button *_cancelButton;
67 
68  const SDLG::Dialog *_dialogData;
69 };
70 
71 } // End of namespace State
72 } // End of namespace Nancy
73 
74 #endif // NANCY_STATE_MAINMENU_H
Definition: enginedata.h:317
Definition: savedialog.h:41
Definition: soundequalizerpuzzle.h:27
Definition: button.h:33
Definition: fullscreenimage.h:30
Definition: input.h:69
Definition: actionmanager.h:32
Definition: singleton.h:42