Functions | |
PuzzleData * | makePuzzleData (const uint32 tag) |
void | readRect (Common::SeekableReadStream &stream, Common::Rect &inRect) |
void | readRect (Common::Serializer &stream, Common::Rect &inRect, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readRectArray (Common::SeekableReadStream &stream, Common::Array< Common::Rect > &inArray, uint num, uint totalNum=0) |
void | readRectArray (Common::Serializer &stream, Common::Array< Common::Rect > &inArray, uint num, uint totalNum=0, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readRect16 (Common::SeekableReadStream &stream, Common::Rect &inRect) |
void | readRect16 (Common::Serializer &stream, Common::Rect &inRect, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readRectArray16 (Common::SeekableReadStream &stream, Common::Array< Common::Rect > &inArray, uint num, uint totalNum=0) |
void | readRectArray16 (Common::Serializer &stream, Common::Array< Common::Rect > &inArray, uint num, uint totalNum=0, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readFilename (Common::SeekableReadStream &stream, Common::String &inString) |
void | readFilename (Common::Serializer &stream, Common::String &inString, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readFilename (Common::SeekableReadStream &stream, Common::Path &inPath) |
void | readFilename (Common::Serializer &stream, Common::Path &inPath, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readFilenameArray (Common::SeekableReadStream &stream, Common::Array< Common::String > &inArray, uint num) |
void | readFilenameArray (Common::Serializer &stream, Common::Array< Common::String > &inArray, uint num, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | readFilenameArray (Common::SeekableReadStream &stream, Common::Array< Common::Path > &inArray, uint num) |
void | readFilenameArray (Common::Serializer &stream, Common::Array< Common::Path > &inArray, uint num, Common::Serializer::Version minVersion=0, Common::Serializer::Version maxVersion=Common::Serializer::kLastVersion) |
void | assembleTextLine (char *rawCaption, Common::String &output, uint size) |
Variables | |
NancyEngine * | g_nancy |
This is the namespace of the Nancy engine.
Status of this engine: The Vampire Diaries and all Nancy Drew games up to and including Nancy Drew: Ghost Dogs of Moon Lake are fully completable. Every other game is untested but definitely unplayable.
Games using this engine: