24static const uint FEATURE_NOCT_MULTI_LANG = 1;
26static const AccessGameDescription gameDescriptions[] = {
34 AD_ENTRY1s(
"c00.ap",
"dcabf69d5a0d911168cb73511ebaead0", 331481),
50 AD_ENTRY1s(
"c00.ap",
"aeb429ff015596144c0df06886c84825", 303753),
65 AD_ENTRY1s(
"c25.ap",
"5baba0c052d22157499bfa05cb1ed5b7", 65458),
80 AD_ENTRY1s(
"checksum.crc",
"bef85478132fec74cb5d9067f3a37d24", 8),
95 AD_ENTRY1s(
"r01.ap",
"c081daca9b0cfd710157cf946e343df6", 39352),
101 kGameMartianMemorandum,
110 AD_ENTRY1s(
"r01.ap",
"1052fc0e5bd979ae2e18b03ed58fda8e", 39349),
112 Common::kPlatformDOS,
116 kGameMartianMemorandum,
125 AD_ENTRY1s(
"r01.rm",
"c2facf9c43047211289044ee39a2322a", 2313),
127 Common::kPlatformDOS,
131 kGameMartianMemorandum,
140 AD_ENTRY2s(
"demo/scene01.ap",
"3a154bf58e10cd7ace14cab1bf5adf4a", 145796,
141 "demo/scene04.ap",
"3ee5e24db63bf8029a6d0c91268f5e6e", 96268),
143 Common::kPlatformWindows,
156 AD_ENTRY2s(
"demo/scene01.ap",
"3a154bf58e10cd7ace14cab1bf5adf4a", 145796,
157 "demo/scene04.ap",
"ee72734c5bdc62e1ef76841f5f451713", 96289),
159 Common::kPlatformWindows,
172 AD_ENTRY2s(
"dark/scene01.ap",
"3a154bf58e10cd7ace14cab1bf5adf4a", 147954,
173 "dark/scene13.ap",
"0f02b3f1472beb7fb36e4293009baac0", 327959),
175 Common::kPlatformWindows,
188 AD_ENTRY2s(
"dark/scene01.ap",
"3a154bf58e10cd7ace14cab1bf5adf4a", 147954,
189 "dark/scene13.ap",
"261c65ea702c6088ab3ed6e39e217d64", 328430),
191 Common::kPlatformWindows,
204 AD_ENTRY2s(
"dark/scene01.ap",
"3a154bf58e10cd7ace14cab1bf5adf4a", 147954,
205 "dark/scene13.ap",
"0d400713ed30e692d63af4d28ba42c5e", 327980),
207 Common::kPlatformWindows,
209 GUIO1(GUIO_GAMEOPTIONS1)
212 FEATURE_NOCT_MULTI_LANG
#define AD_ENTRY2s(f1, x1, s1, f2, x2, s2)
Definition: advancedDetector.h:122
#define AD_TABLE_END_MARKER
Definition: advancedDetector.h:328
#define AD_ENTRY1s(f, x, s)
Definition: advancedDetector.h:116
@ ADGF_DEMO
Add "-demo" to gameid.
Definition: advancedDetector.h:157
@ ADGF_NO_FLAGS
No flags.
Definition: advancedDetector.h:139
@ ADGF_CD
Add "-cd" to gameid.
Definition: advancedDetector.h:155
@ ADGF_TESTING
Flag to designate not yet officially supported games that are fit for public testing.
Definition: advancedDetector.h:144
@ ADGF_UNSTABLE
Flag to designate not yet officially supported games that are not fit for public testing.
Definition: advancedDetector.h:143