|
| enum | AccessDebugChannels { kDebugPath = 1,
kDebugScripts,
kDebugGraphics,
kDebugSound
} |
| |
| enum | ACCESSActions : Common::CustomEventType {
kActionNone,
kActionMoveUp,
kActionMoveDown,
kActionMoveLeft,
kActionMoveRight,
kActionMoveUpLeft,
kActionMoveUpRight,
kActionMoveDownLeft,
kActionMoveDownRight,
kActionLook,
kActionUse,
kActionTake,
kActionInventory,
kActionClimb,
kActionTalk,
kActionWalk,
kActionHelp,
kActionOpen,
kActionMove,
kActionTravel,
kActionSkip,
kActionSaveLoad,
kActionOptions
} |
| |
| enum | MartianCommands {
kMartianCmdLook = 0,
kMartianCmdOpen = 1,
kMartianCmdMove = 2,
kMartianCmdGetTake = 3,
kMartianCmdUse = 4,
kMartianCmdGoto = 5,
kMartianCmdTalk = 6
} |
| |
| enum | AmazonCommands {
kAmazonCmdLook = 0,
kAmazonCmdOpen = 1,
kAmazonCmdMove = 2,
kAmazonCmdGetTake = 3,
kAmazonCmdUse = 4,
kAmazonCmdGoto = 5,
kAmazonCmdTalk = 6,
kAmazonCmdWalkToCursor = 7,
kAmazonCmdHelp = 8
} |
| |
| enum | ImageFlag {
IMGFLAG_NONE = 0,
IMGFLAG_CROPPED = 1,
IMGFLAG_BACKWARDS = 2,
IMGFLAG_DRAWN = 4,
IMGFLAG_UNSCALED = 8
} |
| |
| enum | BoxType {
TYPE_0 = 0,
TYPE_1 = 1,
TYPE_2 = 2,
TYPE_3 = 3,
kBoxTypeFileDialog = 4,
kTextBoxNoctPlain = 1,
kTextBoxNoctCaption = 2,
kTextBoxNoctCenter = 4
} |
| |
| enum | AccessGameType {
kGameAmazon = 1,
kGameMartianMemorandum = 2,
kGameNoctropolis = 3,
kGameCountdown = 4,
kGameSynnergist = 5
} |
| |
| enum | CursorType {
CURSOR_NONE = -1,
CURSOR_ARROW = 0,
CURSOR_CROSSHAIRS = 1,
CURSOR_2 = 2,
CURSOR_3 = 3,
CURSOR_LOOK = 4,
CURSOR_USE = 5,
CURSOR_TAKE = 6,
CURSOR_CLIMB = 7,
CURSOR_TALK = 8,
CURSOR_HELP = 9,
CURSOR_NOCT_EXIT = 9,
CURSOR_DARK_ANKH = 10,
CURSOR_INVENTORY = 99
} |
| |
| enum | ItemState { ITEM_NOT_FOUND = 0,
ITEM_IN_INVENTORY = 1,
ITEM_USED = 2
} |
| |
| enum | Direction {
NONE = 0,
UP = 1,
DOWN = 2,
LEFT = 3,
RIGHT = 4,
UPRIGHT = 5,
DOWNRIGHT = 6,
UPLEFT = 7,
DOWNLEFT = 8
} |
| |
| enum | Function {
FN_NONE = 0,
FN_CLEAR1 = 1,
FN_CLEAR2 = 2,
FN_RELOAD = 3,
FN_BREAK = 4,
FN_5 = 5
} |
| |
| enum | RoomFlag { kRoomFlagStiletto = 2,
kRoomFlagTopView = 4,
kRoomFlagNoPlayer = 0x80
} |
| |
| enum | kDebugLevels {
kVIDMovieChunkId_FullFrame = 0x00,
kVIDMovieChunkId_FullFrameCompressed = 0x01,
kVIDMovieChunkId_Palette = 0x02,
kVIDMovieChunkId_FullFrameCompressedFill = 0x03,
kVIDMovieChunkId_PartialFrameCompressed = 0x04,
kVIDMovieChunkId_EndOfFile = 0x14,
kVIDMovieChunkId_AudioFirstChunk = 0x7C,
kVIDMovieChunkId_Audio = 0x7D
} |
| |
| enum | VideoFlags { VIDEOFLAG_NONE = 0,
VIDEOFLAG_BG = 1
} |
| |
This is the namespace of the Access engine.
Status of this engine: In Development
Games using this engine:
- Amazon: Guardians of Eden