|
enum | AccessDebugChannels { kDebugPath = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
} |
|
enum | ImageFlag { IMGFLAG_CROPPED = 1,
IMGFLAG_BACKWARDS = 2,
IMGFLAG_DRAWN = 4,
IMGFLAG_UNSCALED = 8
} |
|
enum | BoxType {
TYPE_0 = 0,
TYPE_1 = 1,
TYPE_2 = 2,
TYPE_3 = 3,
kBoxTypeFileDialog = 4
} |
|
enum | { GType_Amazon = 1,
GType_MartianMemorandum = 2,
GType_Noctropolis = 3
} |
|
enum | CursorType {
CURSOR_NONE = -1,
CURSOR_ARROW = 0,
CURSOR_CROSSHAIRS,
CURSOR_2,
CURSOR_3,
CURSOR_LOOK,
CURSOR_USE,
CURSOR_TAKE,
CURSOR_CLIMB,
CURSOR_TALK,
CURSOR_HELP,
CURSOR_INVENTORY = 99
} |
|
enum | ItemState { ITEM_NOT_FOUND = 0,
ITEM_IN_INVENTORY = 1,
ITEM_USED = 2
} |
|
enum | Direction {
NONE = 0,
UP = 1,
DOWN = 2,
LEFT = 3,
RIGHT = 4,
UPRIGHT = 5,
DOWNRIGHT = 6,
UPLEFT = 7,
DOWNLEFT = 8
} |
|
enum | Function {
FN_NONE = 0,
FN_CLEAR1 = 1,
FN_CLEAR2 = 2,
FN_RELOAD = 3,
FN_BREAK = 4
} |
|
enum | kDebugLevels {
kVIDMovieChunkId_FullFrame = 0x00,
kVIDMovieChunkId_FullFrameCompressed = 0x01,
kVIDMovieChunkId_Palette = 0x02,
kVIDMovieChunkId_FullFrameCompressedFill = 0x03,
kVIDMovieChunkId_PartialFrameCompressed = 0x04,
kVIDMovieChunkId_EndOfFile = 0x14,
kVIDMovieChunkId_AudioFirstChunk = 0x7C,
kVIDMovieChunkId_Audio = 0x7D
} |
|
enum | VideoFlags { VIDEOFLAG_NONE = 0,
VIDEOFLAG_BG = 1
} |
|
This is the namespace of the Access engine.
Status of this engine: In Development
Games using this engine:
- Amazon: Guardians of Eden