|
| enum | AccessDebugChannels { kDebugPath = 1
, kDebugScripts
, kDebugGraphics
, kDebugSound
} |
| |
| enum | ACCESSActions : Common::CustomEventType {
kActionNone
, kActionMoveUp
, kActionMoveDown
, kActionMoveLeft
,
kActionMoveRight
, kActionMoveUpLeft
, kActionMoveUpRight
, kActionMoveDownLeft
,
kActionMoveDownRight
, kActionLook
, kActionUse
, kActionTake
,
kActionInventory
, kActionClimb
, kActionTalk
, kActionWalk
,
kActionHelp
, kActionOpen
, kActionMove
, kActionTravel
,
kActionSkip
, kActionSaveLoad
, kActionOptions
} |
| |
| enum | MartianCommands {
kMartianCmdLook = 0
, kMartianCmdOpen = 1
, kMartianCmdMove = 2
, kMartianCmdGetTake = 3
,
kMartianCmdUse = 4
, kMartianCmdGoto = 5
, kMartianCmdTalk = 6
} |
| |
| enum | AmazonCommands {
kAmazonCmdLook = 0
, kAmazonCmdOpen = 1
, kAmazonCmdMove = 2
, kAmazonCmdGetTake = 3
,
kAmazonCmdUse = 4
, kAmazonCmdGoto = 5
, kAmazonCmdTalk = 6
, kAmazonCmdWalkToCursor = 7
,
kAmazonCmdHelp = 8
} |
| |
| enum | ImageFlag {
IMGFLAG_NONE = 0
, IMGFLAG_CROPPED = 1
, IMGFLAG_BACKWARDS = 2
, IMGFLAG_DRAWN = 4
,
IMGFLAG_UNSCALED = 8
} |
| |
| enum | BoxType {
kBoxTypeNone = 0
, kBoxTypeList = 1
, kBoxTypeNormal = 2
, kBoxTypeFileList = 3
,
kBoxTypeFileDialog = 4
, kTextBoxNoctPlain = 1
, kTextBoxNoctCaption = 2
, kTextBoxNoctCenter = 4
} |
| |
| enum | AccessGameType {
kGameAmazon = 1
, kGameMartianMemorandum = 2
, kGameNoctropolis = 3
, kGameCountdown = 4
,
kGameSynnergist = 5
} |
| |
| enum | CursorType {
CURSOR_NONE = -1
, CURSOR_ARROW = 0
, CURSOR_CROSSHAIRS = 1
, CURSOR_2 = 2
,
CURSOR_3 = 3
, CURSOR_LOOK = 4
, CURSOR_USE = 5
, CURSOR_TAKE = 6
,
CURSOR_CLIMB = 7
, CURSOR_TALK = 8
, CURSOR_HELP = 9
, CURSOR_NOCT_EXIT = 9
,
CURSOR_DARK_ANKH = 10
, CURSOR_INVENTORY = 99
} |
| |
| enum | ItemState { ITEM_NOT_FOUND = 0
, ITEM_IN_INVENTORY = 1
, ITEM_USED = 2
} |
| |
| enum | Direction {
NONE = 0
, UP = 1
, DOWN = 2
, LEFT = 3
,
RIGHT = 4
, UPRIGHT = 5
, DOWNRIGHT = 6
, UPLEFT = 7
,
DOWNLEFT = 8
} |
| |
| enum | Function {
FN_NONE = 0
, FN_CLEAR1 = 1
, FN_CLEAR2 = 2
, FN_RELOAD = 3
,
FN_BREAK = 4
, FN_5 = 5
} |
| |
| enum | RoomFlag { kRoomFlagStiletto = 2
, kRoomFlagTopView = 4
, kRoomFlagNoPlayer = 0x80
} |
| |
| enum | VideoFlags { VIDEOFLAG_NONE = 0
, VIDEOFLAG_BG = 1
} |
| |
| enum | kDebugLevels {
kVIDMovieChunkId_FullFrame = 0x00
, kVIDMovieChunkId_FullFrameCompressed = 0x01
, kVIDMovieChunkId_Palette = 0x02
, kVIDMovieChunkId_FullFrameCompressedFill = 0x03
,
kVIDMovieChunkId_PartialFrameCompressed = 0x04
, kVIDMovieChunkId_EndOfFile = 0x14
, kVIDMovieChunkId_AudioFirstChunk = 0x7C
, kVIDMovieChunkId_Audio = 0x7D
} |
| |
This is the namespace of the Access engine.
Status of this engine: In Development
Games using this engine:
- Amazon: Guardians of Eden