|
|
(id) | - initWithFrame: |
| |
|
(uint) | - createOpenGLContext |
| |
|
(void) | - destroyOpenGLContext |
| |
|
(void) | - refreshScreen |
| |
|
(int) | - getScreenWidth |
| |
|
(int) | - getScreenHeight |
| |
|
(void) | - initSurface |
| |
|
(void) | - showKeyboard |
| |
|
(void) | - hideKeyboard |
| |
|
(BOOL) | - isKeyboardShown |
| |
|
(void) | - handleMainMenuKey |
| |
|
(void) | - applicationSuspend |
| |
|
(void) | - applicationResume |
| |
|
(void) | - saveApplicationState |
| |
|
(void) | - clearApplicationState |
| |
|
(void) | - restoreApplicationState |
| |
|
(void) | - beginBackgroundSaveStateTask |
| |
|
(void) | - endBackgroundSaveStateTask |
| |
|
(void) | - addEvent: |
| |
|
(bool) | - fetchEvent: |
| |
|
(bool) | - isGamepadControllerSupported |
| |
|
(void) | - virtualController: |
| |
|
|
Common::List< InternalEvent > | _events |
| |
|
NSLock * | _eventLock |
| |
|
SoftKeyboard * | _keyboardView |
| |
|
Common::List< GameController * > | _controllers |
| |
|
UIBackgroundTaskIdentifier | _backgroundSaveStateTask |
| |
|
EAGLContext * | _mainContext |
| |
|
EAGLContext * | _openGLContext |
| |
|
GLuint | _viewRenderbuffer |
| |
|
GLint | _renderBufferWidth |
| |
|
GLint | _renderBufferHeight |
| |
|
|
BOOL | isInGame |
| |
|
UIInterfaceOrientationMask | supportedScreenOrientations |
| |
The documentation for this class was generated from the following file: