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(id) | - initWithFrame: |
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(uint) | - createOpenGLContext |
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(void) | - destroyOpenGLContext |
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(void) | - refreshScreen |
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(int) | - getScreenWidth |
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(int) | - getScreenHeight |
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(void) | - initSurface |
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(void) | - showKeyboard |
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(void) | - hideKeyboard |
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(BOOL) | - isKeyboardShown |
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(void) | - handleMainMenuKey |
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(void) | - applicationSuspend |
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(void) | - applicationResume |
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(void) | - saveApplicationState |
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(void) | - clearApplicationState |
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(void) | - restoreApplicationState |
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(void) | - beginBackgroundSaveStateTask |
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(void) | - endBackgroundSaveStateTask |
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(void) | - addEvent: |
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(bool) | - fetchEvent: |
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(bool) | - isGamepadControllerSupported |
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(void) | - virtualController: |
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Common::List< InternalEvent > | _events |
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NSLock * | _eventLock |
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SoftKeyboard * | _keyboardView |
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Common::List< GameController * > | _controllers |
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UIBackgroundTaskIdentifier | _backgroundSaveStateTask |
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EAGLContext * | _mainContext |
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EAGLContext * | _openGLContext |
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GLuint | _viewRenderbuffer |
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GLint | _renderBufferWidth |
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GLint | _renderBufferHeight |
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BOOL | isInGame |
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UIInterfaceOrientationMask | supportedScreenOrientations |
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The documentation for this class was generated from the following file: