ScummVM API documentation
Grim::ObjectState Member List

This is the complete list of members for Grim::ObjectState, including all inherited members.

draw() (defined in Grim::ObjectState)Grim::ObjectState
getBitmapFilename() const (defined in Grim::ObjectState)Grim::ObjectState
getId() const override (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >virtual
getPool() (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >static
getPos() const (defined in Grim::ObjectState)Grim::ObjectStateinline
getSetupID() const (defined in Grim::ObjectState)Grim::ObjectStateinline
getStaticTag() (defined in Grim::ObjectState)Grim::ObjectStateinlinestatic
getTag() const override (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >inlinevirtual
ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) (defined in Grim::ObjectState)Grim::ObjectState
ObjectState() (defined in Grim::ObjectState)Grim::ObjectState
OBJSTATE_BACKGROUND enum value (defined in Grim::ObjectState)Grim::ObjectState
OBJSTATE_OVERLAY enum value (defined in Grim::ObjectState)Grim::ObjectState
OBJSTATE_STATE enum value (defined in Grim::ObjectState)Grim::ObjectState
OBJSTATE_UNDERLAY enum value (defined in Grim::ObjectState)Grim::ObjectState
PoolObject() (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >protected
Position enum name (defined in Grim::ObjectState)Grim::ObjectState
restoreState(SaveGame *savedState) (defined in Grim::ObjectState)Grim::ObjectState
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >inlineprotectedstatic
saveState(SaveGame *savedState) const (defined in Grim::ObjectState)Grim::ObjectState
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >inlineprotectedstatic
setActiveImage(int val) (defined in Grim::ObjectState)Grim::ObjectState
setId(int id) (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >
setPos(Position position) (defined in Grim::ObjectState)Grim::ObjectStateinline
~ObjectState() (defined in Grim::ObjectState)Grim::ObjectState
~PoolObject() (defined in Grim::PoolObject< ObjectState >)Grim::PoolObject< ObjectState >virtual
~PoolObjectBase() (defined in Grim::PoolObjectBase)Grim::PoolObjectBaseinlinevirtual