This is the complete list of members for Grim::ObjectState, including all inherited members.
| draw() (defined in Grim::ObjectState) | Grim::ObjectState | |
| getBitmapFilename() const (defined in Grim::ObjectState) | Grim::ObjectState | |
| getId() const override (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | virtual |
| getPool() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | static |
| getPos() const (defined in Grim::ObjectState) | Grim::ObjectState | inline |
| getSetupID() const (defined in Grim::ObjectState) | Grim::ObjectState | inline |
| getStaticTag() (defined in Grim::ObjectState) | Grim::ObjectState | inlinestatic |
| getTag() const override (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlinevirtual |
| ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) (defined in Grim::ObjectState) | Grim::ObjectState | |
| ObjectState() (defined in Grim::ObjectState) | Grim::ObjectState | |
| OBJSTATE_BACKGROUND enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
| OBJSTATE_OVERLAY enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
| OBJSTATE_STATE enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
| OBJSTATE_UNDERLAY enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
| PoolObject() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | protected |
| Position enum name (defined in Grim::ObjectState) | Grim::ObjectState | |
| restoreState(SaveGame *savedState) (defined in Grim::ObjectState) | Grim::ObjectState | |
| restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlineprotectedstatic |
| saveState(SaveGame *savedState) const (defined in Grim::ObjectState) | Grim::ObjectState | |
| saveStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlineprotectedstatic |
| setActiveImage(int val) (defined in Grim::ObjectState) | Grim::ObjectState | |
| setId(int id) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | |
| setPos(Position position) (defined in Grim::ObjectState) | Grim::ObjectState | inline |
| ~ObjectState() (defined in Grim::ObjectState) | Grim::ObjectState | |
| ~PoolObject() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | virtual |
| ~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |