This is the complete list of members for Grim::ObjectState, including all inherited members.
draw() (defined in Grim::ObjectState) | Grim::ObjectState | |
getBitmapFilename() const (defined in Grim::ObjectState) | Grim::ObjectState | |
getId() const override (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | virtual |
getPool() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | static |
getPos() const (defined in Grim::ObjectState) | Grim::ObjectState | inline |
getSetupID() const (defined in Grim::ObjectState) | Grim::ObjectState | inline |
getStaticTag() (defined in Grim::ObjectState) | Grim::ObjectState | inlinestatic |
getTag() const override (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlinevirtual |
ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) (defined in Grim::ObjectState) | Grim::ObjectState | |
ObjectState() (defined in Grim::ObjectState) | Grim::ObjectState | |
OBJSTATE_BACKGROUND enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
OBJSTATE_OVERLAY enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
OBJSTATE_STATE enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
OBJSTATE_UNDERLAY enum value (defined in Grim::ObjectState) | Grim::ObjectState | |
PoolObject() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | protected |
Position enum name (defined in Grim::ObjectState) | Grim::ObjectState | |
restoreState(SaveGame *savedState) (defined in Grim::ObjectState) | Grim::ObjectState | |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlineprotectedstatic |
saveState(SaveGame *savedState) const (defined in Grim::ObjectState) | Grim::ObjectState | |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | inlineprotectedstatic |
setActiveImage(int val) (defined in Grim::ObjectState) | Grim::ObjectState | |
setId(int id) (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | |
setPos(Position position) (defined in Grim::ObjectState) | Grim::ObjectState | inline |
~ObjectState() (defined in Grim::ObjectState) | Grim::ObjectState | |
~PoolObject() (defined in Grim::PoolObject< ObjectState >) | Grim::PoolObject< ObjectState > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |