|
enum | Position { OBJSTATE_BACKGROUND = 0,
OBJSTATE_UNDERLAY = 1,
OBJSTATE_OVERLAY = 2,
OBJSTATE_STATE = 3
} |
|
|
| ObjectState (int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) |
|
void | saveState (SaveGame *savedState) const |
|
bool | restoreState (SaveGame *savedState) |
|
int | getSetupID () const |
|
Position | getPos () const |
|
void | setPos (Position position) |
|
const Common::String & | getBitmapFilename () const |
|
void | setActiveImage (int val) |
|
void | draw () |
|
void | setId (int id) |
|
int | getId () const override |
|
int32 | getTag () const override |
|
|
static int32 | getStaticTag () |
|
static Pool & | getPool () |
|
|
static void | saveStaticState (SaveGame *state) |
|
static void | restoreStaticState (SaveGame *state) |
|
The documentation for this class was generated from the following file: