ScummVM API documentation
Ultima::Nuvie::U6UseCode Member List

This is the complete list of members for Ultima::Nuvie::U6UseCode, including all inherited members.

actor2_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
actor_manager (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
actor_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
amulet_of_submission(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
bell_find(Obj *chain_obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
callback(uint16 msg, CallBack *caller, void *data=nullptr) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
CallBack() (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackinline
callback_target (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackprotected
callback_user_data (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackprotected
cannot_unready(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
clear_items() (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
config (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
data_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
dbg_print_event(UseCodeEvent event, Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
destroy_obj(Obj *obj, uint32 count=0, bool run_usecode=true) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
drawbridge_close(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
drawbridge_find(Obj *crank_obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
drawbridge_open(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
drawbridge_remove(uint16 x, uint16 y, uint8 level, uint16 *bridge_width) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
drop_obj(Obj *obj, Actor *actor, uint16 x, uint16 y, uint16 qty=0) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
ent_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
enter_dungeon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
enter_moongate(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
extinguish_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
fill_bucket(uint16 filled_bucket_obj_n) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
game (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
gargish_vocabulary(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
get_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
get_obj_from_container(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
get_object_type(uint16 n, uint8 f, UseCodeEvent ev=0) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlineprotected
get_running_script() (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
has_dropcode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_getcode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_loadcode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_lookcode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_movecode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_passcode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_readycode(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinlinevirtual
has_usecode(Obj *obj, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
has_usecode(Actor *actor, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
holy_flame(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
init(ObjManager *om, Map *m, Player *p, MsgScroll *ms) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodevirtual
is_chest(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlinevirtual
is_closed_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_closed_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlinevirtual
is_container(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
is_container(uint16 obj_n, uint8 frame_n) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
is_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_food(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
is_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_locked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlinevirtual
is_magically_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_magically_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_magically_locked_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
is_readable(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
is_script_running() (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
is_unlocked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlinevirtual
items (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
light_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
load_obj(Obj *obj) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
lock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
lock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
lock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
lock_pick_dex_check() (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlineprotected
look_clock(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
look_mirror(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
look_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
look_sign(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
magic_ring(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
map (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
mapcoord_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackinline
message_obj(Obj *obj, CallbackMessage msg, void *msg_data) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
msg_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
obj_manager (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
obj_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
out_of_use_range(Obj *obj, bool check_enemies) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
parseLatLongString(U6UseCodeLatLonEnum mode, Std::string *input) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
party (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
pass_obj(Obj *obj, Actor *actor, uint16 x, uint16 y) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
pass_quest_barrier(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
play_instrument(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
player (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
process_effects(Obj *container_obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotectedvirtual
ready_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
remove_gargoyle_egg(uint16 x, uint16 y, uint8 z) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
script (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
scroll (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
search_container(Obj *obj, bool show_string=true) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
search_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
set_itemref(sint32 *val) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinline
set_itemref(Obj *val) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinline
set_itemref(Actor *val, Actor *val2=nullptr) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinline
set_itemref(MapCoord *val) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinline
set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackinline
set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackinline
sint_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
storm_cloak(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
string_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
sundial(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
sundial_set_shadow(Obj *sundial, uint8 hour) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
toggle_frame(Obj *obj) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeprotected
torch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
U6UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
uc_event(const U6ObjectType *type, UseCodeEvent ev, Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
uint_ref (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
unlock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
unlock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
unlock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
use_balloon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_balloon_plans(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_beehive(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_bell(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_boat(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_boat_find_center(Obj *obj) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
use_boat_find_land(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinline
use_cannon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_churn(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_container(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_cow(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_crank(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_crystal_ball(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_egg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_fan(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_find_water(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeinlineprotected
use_firedevice(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_firedevice_message(Obj *obj, bool lit) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodeprotected
use_fishing_pole(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_food(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_fountain(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_harpsichord(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_horse(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_key(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_ladder(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_moonstone(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCodevirtual
use_obj(uint16 x, uint16 y, uint8 z, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
use_obj(Obj *obj, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodeinline
use_orb(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_passthrough(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_peer_gem(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_potion(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_powder_keg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_rubber_ducky(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_rune(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_secret_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_sextant(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_shovel(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_spellbook(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_staff(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_switch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_vortex_cube(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
use_well(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCode
~CallBack() (defined in Ultima::Nuvie::CallBack)Ultima::Nuvie::CallBackinlinevirtual
~U6UseCode() override (defined in Ultima::Nuvie::U6UseCode)Ultima::Nuvie::U6UseCode
~UseCode() (defined in Ultima::Nuvie::UseCode)Ultima::Nuvie::UseCodevirtual