This is the complete list of members for Ultima::Nuvie::U6UseCode, including all inherited members.
actor2_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
actor_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
actor_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
amulet_of_submission(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
bell_find(Obj *chain_obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
callback(uint16 msg, CallBack *caller, void *data=nullptr) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
callback_target (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
callback_user_data (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
cannot_unready(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
clear_items() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
config (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
data_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
dbg_print_event(UseCodeEvent event, Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
destroy_obj(Obj *obj, uint32 count=0, bool run_usecode=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
drawbridge_close(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
drawbridge_find(Obj *crank_obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
drawbridge_open(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
drawbridge_remove(uint16 x, uint16 y, uint8 level, uint16 *bridge_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
drop_obj(Obj *obj, Actor *actor, uint16 x, uint16 y, uint16 qty=0) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
ent_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
enter_dungeon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
enter_moongate(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
extinguish_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
fill_bucket(uint16 filled_bucket_obj_n) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
game (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
gargish_vocabulary(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
get_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
get_obj_from_container(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
get_object_type(uint16 n, uint8 f, UseCodeEvent ev=0) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
get_running_script() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
has_dropcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_getcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_loadcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_lookcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_movecode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_passcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_readycode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
has_usecode(Obj *obj, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
has_usecode(Actor *actor, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
holy_flame(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
init(ObjManager *om, Map *m, Player *p, MsgScroll *ms) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
is_chest(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
is_closed_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_closed_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
is_container(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
is_container(uint16 obj_n, uint8 frame_n) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
is_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_food(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
is_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_locked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
is_magically_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_magically_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_magically_locked_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
is_readable(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
is_script_running() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
is_unlocked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
items (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
light_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
load_obj(Obj *obj) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
lock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
lock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
lock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
lock_pick_dex_check() (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
look_clock(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
look_mirror(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
look_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
look_sign(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
magic_ring(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
map (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
mapcoord_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
message_obj(Obj *obj, CallbackMessage msg, void *msg_data) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
msg_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
obj_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
obj_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
out_of_use_range(Obj *obj, bool check_enemies) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
parseLatLongString(U6UseCodeLatLonEnum mode, Std::string *input) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
party (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
pass_obj(Obj *obj, Actor *actor, uint16 x, uint16 y) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
pass_quest_barrier(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
play_instrument(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
player (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
process_effects(Obj *container_obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protectedvirtual |
ready_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
remove_gargoyle_egg(uint16 x, uint16 y, uint8 z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
script (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
scroll (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
search_container(Obj *obj, bool show_string=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
search_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
set_itemref(sint32 *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(Obj *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(Actor *val, Actor *val2=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_itemref(MapCoord *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
sint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
storm_cloak(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
string_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
sundial(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
sundial_set_shadow(Obj *sundial, uint8 hour) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
toggle_frame(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
torch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
U6UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
uc_event(const U6ObjectType *type, UseCodeEvent ev, Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
uint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
unlock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
unlock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
unlock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
use_balloon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_balloon_plans(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_beehive(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_bell(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_boat(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_boat_find_center(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
use_boat_find_land(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
use_cannon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_churn(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_container(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_cow(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_crank(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_crystal_ball(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_egg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_fan(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_find_water(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
use_firedevice(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_firedevice_message(Obj *obj, bool lit) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
use_fishing_pole(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_food(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_fountain(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_harpsichord(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_horse(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_key(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_ladder(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_moonstone(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
use_obj(uint16 x, uint16 y, uint8 z, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
use_obj(Obj *obj, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
use_orb(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_passthrough(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_peer_gem(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_potion(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_powder_keg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_rubber_ducky(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_rune(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_secret_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_sextant(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_shovel(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_spellbook(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_staff(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_switch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_vortex_cube(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
use_well(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
~CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
~U6UseCode() override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
~UseCode() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |