This is the complete list of members for Ultima::Nuvie::U6UseCode, including all inherited members.
| actor2_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| actor_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| actor_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| amulet_of_submission(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| bell_find(Obj *chain_obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| callback(uint16 msg, CallBack *caller, void *data=nullptr) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
| callback_target (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
| callback_user_data (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
| cannot_unready(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| clear_items() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| config (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| data_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| dbg_print_event(UseCodeEvent event, Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| destroy_obj(Obj *obj, uint32 count=0, bool run_usecode=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| drawbridge_close(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| drawbridge_find(Obj *crank_obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| drawbridge_open(uint16 x, uint16 y, uint8 level, uint16 b_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| drawbridge_remove(uint16 x, uint16 y, uint8 level, uint16 *bridge_width) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| drop_obj(Obj *obj, Actor *actor, uint16 x, uint16 y, uint16 qty=0) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| ent_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| enter_dungeon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| enter_moongate(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| extinguish_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| fill_bucket(uint16 filled_bucket_obj_n) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| game (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| gargish_vocabulary(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| get_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| get_obj_from_container(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| get_object_type(uint16 n, uint8 f, UseCodeEvent ev=0) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
| get_running_script() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| has_dropcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_getcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_loadcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_lookcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_movecode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_passcode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_readycode(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inlinevirtual |
| has_usecode(Obj *obj, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| has_usecode(Actor *actor, UseCodeEvent ev=USE_EVENT_USE) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| holy_flame(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| init(ObjManager *om, Map *m, Player *p, MsgScroll *ms) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |
| is_chest(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
| is_closed_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_closed_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
| is_container(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| is_container(uint16 obj_n, uint8 frame_n) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| is_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_food(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| is_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_locked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
| is_magically_locked(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_magically_locked_chest(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_magically_locked_door(const Obj *obj) const (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| is_readable(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| is_script_running() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| is_unlocked_door(const Obj *obj) const override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlinevirtual |
| items (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| light_torch(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| load_obj(Obj *obj) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| lock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| lock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| lock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| lock_pick_dex_check() (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
| look_clock(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| look_mirror(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| look_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| look_sign(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| magic_ring(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| map (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| mapcoord_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
| message_obj(Obj *obj, CallbackMessage msg, void *msg_data) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| move_obj(Obj *obj, sint16 rel_x, sint16 rel_y) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| msg_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| obj_manager (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| obj_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| out_of_use_range(Obj *obj, bool check_enemies) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| parseLatLongString(U6UseCodeLatLonEnum mode, Std::string *input) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| party (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| pass_obj(Obj *obj, Actor *actor, uint16 x, uint16 y) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| pass_quest_barrier(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| play_instrument(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| player (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| process_effects(Obj *container_obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protectedvirtual |
| ready_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| remove_gargoyle_egg(uint16 x, uint16 y, uint8 z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| script (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| scroll (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| search_container(Obj *obj, bool show_string=true) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| search_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| set_itemref(sint32 *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(Obj *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(Actor *val, Actor *val2=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_itemref(MapCoord *val) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
| set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
| sint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| storm_cloak(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| string_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| sundial(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| sundial_set_shadow(Obj *sundial, uint8 hour) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| toggle_frame(Obj *obj) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | protected |
| torch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| U6UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| uc_event(const U6ObjectType *type, UseCodeEvent ev, Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| uint_ref (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| unlock(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| unlock_chest(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| unlock_door(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| use_balloon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_balloon_plans(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_beehive(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_bell(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_boat(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_boat_find_center(Obj *obj) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| use_boat_find_land(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inline |
| use_cannon(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_churn(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_container(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_cow(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_crank(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_crystal_ball(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_egg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_fan(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_find_water(uint16 *x, uint16 *y, uint8 *z) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | inlineprotected |
| use_firedevice(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_firedevice_message(Obj *obj, bool lit) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | protected |
| use_fishing_pole(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_food(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_fountain(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_harpsichord(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_horse(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_key(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_ladder(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_moonstone(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_obj(Obj *obj, Actor *actor) override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | virtual |
| use_obj(uint16 x, uint16 y, uint8 z, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| use_obj(Obj *obj, Obj *src_obj=nullptr) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | inline |
| use_orb(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_passthrough(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_peer_gem(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_potion(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_powder_keg(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_rubber_ducky(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_rune(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_secret_door(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_sextant(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_shovel(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_spellbook(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_staff(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_switch(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_vortex_cube(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| use_well(Obj *obj, UseCodeEvent ev) (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| UseCode(Game *g, const Configuration *cfg) (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | |
| ~CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
| ~U6UseCode() override (defined in Ultima::Nuvie::U6UseCode) | Ultima::Nuvie::U6UseCode | |
| ~UseCode() (defined in Ultima::Nuvie::UseCode) | Ultima::Nuvie::UseCode | virtual |