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Pelrock::SaveGameData Struct Reference
Public Attributes
byte
currentRoom
= 0
uint16
alfredX
= 0
uint16
alfredY
= 0
AlfredDirection
alfredDir
= ALFRED_DOWN
GameStateData
*
gameState
= nullptr
The documentation for this struct was generated from the following file:
engines/pelrock/
types.h
Pelrock
SaveGameData
Generated on Mon May 25 2026 09:26:12 for ScummVM API documentation by
1.8.13