ScummVM API documentation
missile_tracker.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef ULTIMA8_WORLD_MISSILETRACKER_H
23 #define ULTIMA8_WORLD_MISSILETRACKER_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 class Item;
29 
31 public:
32  MissileTracker(const Item *item, ObjId owner, int32 sx, int32 sy, int32 sz,
33  int32 tx, int32 ty, int32 tz,
34  int32 speed, int32 gravity);
35  MissileTracker(const Item *item, ObjId owner, int32 tx, int32 ty, int32 tz,
36  int32 speed, int32 gravity);
37  ~MissileTracker();
38 
39  bool isPathClear() const;
40 
41  void launchItem();
42 
43 protected:
44  void init(int32 sx, int32 sy, int32 sz, int32 speed);
45 
46 private:
47  ObjId _objId, _owner;
48  int32 _destX, _destY, _destZ;
49  int32 _speedX, _speedY, _speedZ;
50  int32 _gravity;
51  int _frames;
52 };
53 
54 } // End of namespace Ultima8
55 } // End of namespace Ultima
56 
57 #endif
Definition: item.h:42
Definition: detection.h:27
Definition: missile_tracker.h:30