ScummVM API documentation
missile_tracker.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_WORLD_MISSILETRACKER_H
23#define ULTIMA8_WORLD_MISSILETRACKER_H
24
25#include "ultima/ultima8/misc/common_types.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30class Item;
31
33public:
34 MissileTracker(const Item *item, ObjId owner, int32 sx, int32 sy, int32 sz,
35 int32 tx, int32 ty, int32 tz,
36 int32 speed, int32 gravity);
37 MissileTracker(const Item *item, ObjId owner, int32 tx, int32 ty, int32 tz,
38 int32 speed, int32 gravity);
40
41 bool isPathClear() const;
42
43 void launchItem();
44
45protected:
46 void init(int32 sx, int32 sy, int32 sz, int32 speed);
47
48private:
49 ObjId _objId, _owner;
50 int32 _destX, _destY, _destZ;
51 int32 _speedX, _speedY, _speedZ;
52 int32 _gravity;
53 int _frames;
54};
55
56} // End of namespace Ultima8
57} // End of namespace Ultima
58
59#endif
Definition: item.h:42
Definition: missile_tracker.h:32