ScummVM API documentation
emiluavar_component.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_EMI_LUAVAR_COMPONENT_H
23 #define GRIM_EMI_LUAVAR_COMPONENT_H
24 
25 #include "engines/grim/lua/lua.h"
26 #include "engines/grim/costume/component.h"
27 
28 namespace Grim {
29 
30 class EMILuaVarComponent : public Component {
31 public:
32  EMILuaVarComponent(Component *parent, int parentID, const char *name, Component *prevComponent, tag32 tag);
34  void init() override;
35  int update(uint time) override;
36  void reset() override;
37  void draw() override;
38  void setKey(int val) override;
39 private:
40 };
41 
42 } // end of namespace Grim
43 
44 #endif
Definition: actor.h:33
Definition: emiluavar_component.h:30
Definition: component.h:38