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| EMILuaVarComponent (Component *parent, int parentID, const char *name, Component *prevComponent, tag32 tag) |
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void | init () override |
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int | update (uint time) override |
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void | reset () override |
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void | draw () override |
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void | setKey (int val) override |
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| Component (Component *parent, int parentID, const char *name, tag32 tag) |
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CMap * | getCMap () |
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virtual void | setColormap (CMap *c) |
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bool | isVisible () |
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Component * | getParent () |
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virtual void | setMatrix (const Math::Matrix4 &) |
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virtual void | setMapName (char *) |
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virtual void | animate () |
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virtual void | fade (Animation::FadeMode, int) |
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virtual void | advance (uint msecs) |
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virtual void | setPaused (bool paused) |
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virtual void | resetColormap () |
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virtual void | saveState (SaveGame *) |
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virtual void | restoreState (SaveGame *) |
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bool | isComponentType (char a0, char a1, char a2, char a3) |
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The documentation for this class was generated from the following file: