ScummVM API documentation
widget_options.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_TATTOO_WIDGET_OPTIONS_H
23 #define SHERLOCK_TATTOO_WIDGET_OPTIONS_H
24 
25 #include "common/scummsys.h"
26 #include "sherlock/tattoo/widget_base.h"
27 
28 namespace Sherlock {
29 
30 class SherlockEngine;
31 
32 namespace Tattoo {
33 
34 enum OptionRenderMode { OP_ALL = 0, OP_CONTENTS = 1, OP_NAMES = 2};
35 
39 class WidgetOptions : public WidgetBase {
40 private:
41  int _midiSliderX, _digiSliderX;
42  int _selector, _oldSelector;
43  Common::Point _centerPos;
44 
48  void render(OptionRenderMode mode = OP_ALL);
49 
53  void drawSlider(int yp, int sliderX);
54 public:
56  ~WidgetOptions() override {}
57 
61  void load();
62 
66  void handleEvents() override;
67 };
68 
69 } // End of namespace Tattoo
70 
71 } // End of namespace Sherlock
72 
73 #endif
Definition: animation.h:29
Definition: sherlock.h:76
Definition: rect.h:45
Definition: widget_options.h:39
Definition: widget_base.h:37