ScummVM API documentation
randomcommand.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
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19 *
20 */
21
22#ifndef MUTATIONOFJB_RANDOMCOMMAND_H
23#define MUTATIONOFJB_RANDOMCOMMAND_H
24
25#include "mutationofjb/commands/command.h"
26#include "common/array.h"
27#include "common/scummsys.h"
28
29namespace MutationOfJB {
30
32public:
34
35 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
36};
37
39public:
41
42 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
43 void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser) override;
44};
45
46class RandomCommand : public Command {
47 friend class RandomBlockStartParser;
48
49public:
51
52 RandomCommand(uint numChoices);
53
54 ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
55 Command *next() const override;
56
57 Common::String debugString() const override;
58
59 const Choices &getChoices() const;
60
61private:
62 uint _numChoices;
63 Choices _choices;
64 Command *_chosenNext;
65};
66
67}
68
69#endif
Definition: str.h:59
Definition: command.h:85
Definition: command.h:40
Definition: randomcommand.h:38
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser) override
Definition: randomcommand.h:46
Definition: randomcommand.h:31
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:106
Definition: script.h:71