21 #ifndef DRAGONS_MINIGAME4_H 22 #define DRAGONS_MINIGAME4_H 24 #include "common/system.h" 38 Actor *_ps1ControllerActor;
44 uint16 _layer2XOffset;
50 void actorTalk(
Actor *actorId,uint16 param_2,uint32 textIndex);
51 void actorDialog(
Actor *actorId,uint16 param_2,uint32 textIndex);
52 uint16 runDanceBattle();
53 uint16 singleDanceRound(uint16 desiredPosition, uint16 duration);
55 void updateFlickerFromInput();
56 uint16 fun_8009009c(uint16 unk);
61 #endif //DRAGONS_MINIGAME4_H
Definition: minigame4.h:32
Definition: dragons.h:167