ScummVM API documentation
minigame4.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_MINIGAME4_H
22 #define DRAGONS_MINIGAME4_H
23 
24 namespace Dragons {
25 
26 class DragonsEngine;
27 
28 class Actor;
29 
30 class Minigame4 {
31 private:
32  DragonsEngine *_vm;
33 
34  Actor *_flickerActor;
35  Actor *_bruteActor;
36  Actor *_ps1ControllerActor;
37  Actor *_dat_80090438;
38  Actor *_dat_8009043c;
39 
40 
41 public:
42  uint16 _layer2XOffset;
43 
45 
46  void run();
47 private:
48  void actorTalk(Actor *actorId,uint16 param_2,uint32 textIndex);
49  void actorDialog(Actor *actorId,uint16 param_2,uint32 textIndex);
50  uint16 runDanceBattle();
51  uint16 singleDanceRound(uint16 desiredPosition, uint16 duration);
52  void resetActors();
53  void updateFlickerFromInput();
54  uint16 fun_8009009c(uint16 unk);
55 };
56 
57 } // End of namespace Dragons
58 
59 #endif //DRAGONS_MINIGAME4_H
Definition: actor.h:86
Definition: minigame4.h:30
Definition: actor.h:28
Definition: dragons.h:166