21 #ifndef DRAGONS_MINIGAME4_H 22 #define DRAGONS_MINIGAME4_H 36 Actor *_ps1ControllerActor;
42 uint16 _layer2XOffset;
48 void actorTalk(
Actor *actorId,uint16 param_2,uint32 textIndex);
49 void actorDialog(
Actor *actorId,uint16 param_2,uint32 textIndex);
50 uint16 runDanceBattle();
51 uint16 singleDanceRound(uint16 desiredPosition, uint16 duration);
53 void updateFlickerFromInput();
54 uint16 fun_8009009c(uint16 unk);
59 #endif //DRAGONS_MINIGAME4_H
Definition: minigame4.h:30
Definition: dragons.h:166