|
void | loadCurrentSceneMsf () |
|
| DragonsEngine (OSystem *syst, const DragonsGameDescription *desc) |
|
void | updateEvents () |
|
Common::Error | run () override |
|
Common::String | getSavegameFilename (int num) |
|
Common::Error | loadGameState (int slot) override |
|
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
|
Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave) override |
|
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
|
void | syncSoundSettings () override |
|
void | updateActorSequences () |
|
void | setFlags (uint32 flags) |
|
void | clearFlags (uint32 flags) |
|
uint32 | getMultipleFlags (uint32 flags) |
|
uint32 | getAllFlags () |
|
void | setAllFlags (uint32 flags) |
|
bool | isFlagSet (uint32 flag) |
|
bool | isUnkFlagSet (uint32 flag) |
|
void | setUnkFlags (uint32 flags) |
|
void | clearUnkFlags (uint32 flags) |
|
byte * | getBackgroundPalette () |
|
DragonINI * | getINI (uint32 index) |
|
uint16 | getVar (uint16 offset) |
|
void | setVar (uint16 offset, uint16 value) |
|
uint16 | getCurrentSceneId () const |
|
void | waitForFrames (uint16 numFrames) |
|
void | waitForFramesAllowSkip (uint16 numFrames) |
|
void | playOrStopSound (uint16 soundId) |
|
void | fadeFromBlack () |
|
void | fadeFromBlackExcludingFont () |
|
void | fadeFromBlack (uint32 flags) |
|
void | fadeToBlack () |
|
void | fadeToBlackExcludingFont () |
|
void | fadeToBlack (uint32 flags) |
|
uint16 | ipt_img_file_related () |
|
void | performAction () |
|
void | reset_screen_maybe () |
|
void | init () |
|
void | loadScene (uint16 sceneId) |
|
void | reset () |
|
void | runSceneUpdaterFunction () |
|
void | setSceneUpdateFunction (void(*newUpdateFunction)()) |
|
void | clearSceneUpdateFunction () |
|
void | setVsyncUpdateFunction (void(*newUpdateFunction)()) |
|
bool | isVsyncUpdaterFunctionRunning () |
|
void | runVsyncUpdaterFunction () |
|
bool | isActionButtonPressed () |
|
bool | isLeftKeyPressed () |
|
bool | isRightKeyPressed () |
|
bool | isUpKeyPressed () |
|
bool | isDownKeyPressed () |
|
bool | isSquareButtonPressed () |
|
bool | isTriangleButtonPressed () |
|
bool | isCircleButtonPressed () |
|
bool | isCrossButtonPressed () |
|
bool | isL1ButtonPressed () |
|
bool | isR1ButtonPressed () |
|
bool | checkForActionButtonRelease () |
|
bool | checkForDownKeyRelease () |
|
bool | checkForUpKeyRelease () |
|
bool | checkForWheelUp () |
|
bool | checkForWheelDown () |
|
bool | isDebugMode () |
|
uint16 | getRand (uint16 max) |
|
void | setupPalette1 () |
|
bool | isInMenu () |
|
void | loadingScreenUpdate () |
|
void | clearAllText () |
|
uint16 | getBigFileTotalRecords () |
|
uint32 | getBigFileInfoTblFromDragonEXE () |
|
uint32 | getFontOffsetFromDragonEXE () |
|
uint32 | getSpeechTblOffsetFromDragonEXE () |
|
uint32 | getCutscenePaletteOffsetFromDragonEXE () |
|
uint32 | defaultResponseOffsetFromDragonEXE () |
|
uint16 | getCursorHandPointerSequenceID () |
|
uint32 | getMiniGame3StartingDialog () |
|
uint32 | getMiniGame3PickAHatDialog () |
|
uint32 | getMiniGame3DataOffset () |
|
uint32 | getDialogTextId (uint32 textId) |
|
MetaEngine * | getMetaEngine () const |
|
void | setMetaEngine (MetaEngine *metaEngine) |
|
PauseToken | pauseEngine () |
|
bool | isPaused () const |
|
void | openMainMenuDialog () |
|
uint32 | getTotalPlayTime () const |
|
void | setTotalPlayTime (uint32 time=0) |
|
Common::TimerManager * | getTimerManager () |
|
Common::EventManager * | getEventManager () |
|
Common::SaveFileManager * | getSaveFileManager () |
|
bool | existExtractedCDAudioFiles (uint track=1) |
|
bool | isDataAndCDAudioReadFromSameCD () |
|
void | warnMissingExtractedCDAudio () |
|
void | handleAutoSave () |
|
void | saveAutosaveIfEnabled () |
|
virtual bool | canSaveAutosaveCurrently () |
|
virtual int | getAutosaveSlot () const |
|
| Engine (OSystem *syst) |
|
virtual | ~Engine () |
|
virtual void | initializePath (const Common::FSNode &gamePath) |
|
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
|
virtual GUI::Debugger * | getDebugger () final |
|
void | setDebugger (GUI::Debugger *debugger) |
|
GUI::Debugger * | getOrCreateDebugger () |
|
bool | enhancementEnabled (int32 cls) |
|
virtual void | applyGameSettings () |
|
virtual void | flipMute () |
|
virtual Common::String | getSaveStateName (int slot) const |
|
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
|
void | setGameToLoadSlot (int slot) |
|
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
|
bool | saveGameDialog () |
|
bool | loadGameDialog () |
|