ScummVM API documentation
mouselightpuzzle.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NANCY_ACTION_MOUSELIGHTPUZZLE_H
23 #define NANCY_ACTION_MOUSELIGHTPUZZLE_H
24 
25 #include "engines/nancy/action/actionrecord.h"
26 
27 namespace Nancy {
28 namespace Action {
29 
30 // Shows a single image over the entire frame, with most of it blackened;
31 // a circle around that follows the cursor reveals parts of the image.
32 // Circle can have smooth or hard edges. Not actually a puzzle.
33 
34 // TODO: Optimize blitting; currently, the whole screen is redrawn
35 // TODO: Add noise to the circle mask; there are artifacts at low brightness
37 public:
39  virtual ~MouseLightPuzzle() {}
40 
41  void init() override;
42 
43  void readData(Common::SeekableReadStream &stream) override;
44  void execute() override;
45  void handleInput(NancyInput &input) override;
46 
47 protected:
48  Common::String getRecordTypeName() const override { return "MouseLightPuzzle"; };
49  bool isViewportRelative() const override { return true; }
50 
51  Common::Path _imageName;
52  byte _radius = 0;
53  bool _smoothEdges = false;
54 
55  Graphics::ManagedSurface _maskCircle;
56 
57  Common::Point _lastMousePos;
58 };
59 
60 } // End of namespace Action
61 } // End of namespace Nancy
62 
63 #endif // NANCY_ACTION_MAZECHASEPUZZLE_H
Definition: managed_surface.h:51
Definition: str.h:59
Definition: mouselightpuzzle.h:36
Definition: path.h:52
Definition: stream.h:745
Definition: input.h:41
Definition: actionrecord.h:149
Definition: rect.h:45
Definition: actionmanager.h:32