ScummVM API documentation
MADS::SpriteSlots Member List

This is the complete list of members for MADS::SpriteSlots, including all inherited members.

_capacityCommon::Array< SpriteSlot >protected
_sizeCommon::Array< SpriteSlot >protected
_storageCommon::Array< SpriteSlot >protected
add()MADS::SpriteSlots
allocCapacity(size_type capacity)Common::Array< SpriteSlot >inlineprotected
Array() (defined in Common::Array< SpriteSlot >)Common::Array< SpriteSlot >inline
Array(size_type count)Common::Array< SpriteSlot >inlineexplicit
Array(size_type count, const SpriteSlot &value)Common::Array< SpriteSlot >inline
Array(const Array< SpriteSlot > &array)Common::Array< SpriteSlot >inline
Array(Array< SpriteSlot > &&old)Common::Array< SpriteSlot >inline
Array(std::initializer_list< SpriteSlot > list)Common::Array< SpriteSlot >inline
Array(const T2 *array, size_type n)Common::Array< SpriteSlot >inline
assign(const_iterator first, const_iterator last)Common::Array< SpriteSlot >inline
back()Common::Array< SpriteSlot >inline
back() constCommon::Array< SpriteSlot >inline
begin()Common::Array< SpriteSlot >inline
begin() constCommon::Array< SpriteSlot >inline
cleanUp() (defined in MADS::SpriteSlots)MADS::SpriteSlots
clear()Common::Array< SpriteSlot >inline
const_iterator typedefCommon::Array< SpriteSlot >
data() constCommon::Array< SpriteSlot >inline
data()Common::Array< SpriteSlot >inline
deleteEntry(int index)MADS::SpriteSlots
deleteTimer(int seqIndex)MADS::SpriteSlots
drawBackground()MADS::SpriteSlots
drawSprites(MSurface *s)MADS::SpriteSlots
emplace(const_iterator pos, TArgs &&... args)Common::Array< SpriteSlot >inline
emplace_back(TArgs &&...args)Common::Array< SpriteSlot >inline
empty() constCommon::Array< SpriteSlot >inline
end()Common::Array< SpriteSlot >inline
end() constCommon::Array< SpriteSlot >inline
erase(iterator pos)Common::Array< SpriteSlot >inline
erase(iterator first, iterator last)Common::Array< SpriteSlot >inline
freeStorage(SpriteSlot *storage, const size_type elements)Common::Array< SpriteSlot >inlineprotected
front()Common::Array< SpriteSlot >inline
front() constCommon::Array< SpriteSlot >inline
fullRefresh(bool clearAll=false)MADS::SpriteSlots
insert(iterator pos, const SpriteSlot &element)Common::Array< SpriteSlot >inline
insert_at(size_type idx, const SpriteSlot &element)Common::Array< SpriteSlot >inline
insert_at(size_type idx, const Array< SpriteSlot > &array)Common::Array< SpriteSlot >inline
insert_aux(iterator pos, const_iterator first, const_iterator last)Common::Array< SpriteSlot >inlineprotected
iterator typedefCommon::Array< SpriteSlot >
operator!=(const Array< SpriteSlot > &other) constCommon::Array< SpriteSlot >inline
operator=(const Array< SpriteSlot > &array)Common::Array< SpriteSlot >inline
operator=(Array< SpriteSlot > &&old)Common::Array< SpriteSlot >inline
operator==(const Array< SpriteSlot > &other) constCommon::Array< SpriteSlot >inline
operator[](size_type idx)Common::Array< SpriteSlot >inline
operator[](size_type idx) constCommon::Array< SpriteSlot >inline
pop_back()Common::Array< SpriteSlot >inline
push_back(const SpriteSlot &element)Common::Array< SpriteSlot >inline
push_back(SpriteSlot &&element)Common::Array< SpriteSlot >inline
push_back(const Array< SpriteSlot > &array)Common::Array< SpriteSlot >inline
remove_at(size_type idx)Common::Array< SpriteSlot >inline
reserve(size_type newCapacity)Common::Array< SpriteSlot >inline
reset(bool flag=true)MADS::SpriteSlots
resize(size_type newSize)Common::Array< SpriteSlot >inline
resize(size_type newSize, const SpriteSlot value)Common::Array< SpriteSlot >inline
roundUpCapacity(size_type capacity)Common::Array< SpriteSlot >inlineprotectedstatic
setDirtyAreas()MADS::SpriteSlots
size() constCommon::Array< SpriteSlot >inline
size_type typedefCommon::Array< SpriteSlot >
SpriteSlots(MADSEngine *vm) (defined in MADS::SpriteSlots)MADS::SpriteSlots
swap(Array &arr) (defined in Common::Array< SpriteSlot >)Common::Array< SpriteSlot >inline
value_type typedefCommon::Array< SpriteSlot >
~Array() (defined in Common::Array< SpriteSlot >)Common::Array< SpriteSlot >inline