22 #ifndef NUVIE_ACTORS_SE_ACTOR_H 23 #define NUVIE_ACTORS_SE_ACTOR_H 25 #include "ultima/nuvie/actors/wou_actor.h" 26 #include "ultima/nuvie/misc/actor_list.h" 37 bool init(uint8 unused = 0)
override;
38 bool will_not_talk()
const override;
39 uint8 get_maxhp()
const override {
40 return (((level * 4 + strength * 2) < 255) ? (level * 4 + strength * 2) : 255);
Definition: game_clock.h:49
Definition: se_actor.h:31
Definition: detection.h:27
Definition: wou_actor.h:30
Definition: obj_manager.h:75