ScummVM API documentation
se_actor.h
1 /* ScummVM - Graphic Adventure Engine
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8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
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21 
22 #ifndef NUVIE_ACTORS_SE_ACTOR_H
23 #define NUVIE_ACTORS_SE_ACTOR_H
24 
25 #include "ultima/nuvie/actors/wou_actor.h"
26 #include "ultima/nuvie/misc/actor_list.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class SEActor: public WOUActor {
32 public:
33 
34  SEActor(Map *m, ObjManager *om, GameClock *c);
35  ~SEActor() override;
36 
37  bool init(uint8 unused = 0) override;
38  bool will_not_talk() const override;
39  uint8 get_maxhp() const override {
40  return (((level * 4 + strength * 2) < 255) ? (level * 4 + strength * 2) : 255);
41  }
42 };
43 
44 } // End of namespace Nuvie
45 } // End of namespace Ultima
46 
47 #endif
Definition: game_clock.h:49
Definition: map.h:147
Definition: se_actor.h:31
Definition: detection.h:27
Definition: wou_actor.h:30
Definition: obj_manager.h:75