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| GameClock (nuvie_game_t type) |
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bool | load (NuvieIO *objlist) |
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bool | save (NuvieIO *objlist) |
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void | inc_move_counter () |
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void | inc_move_counter_by_a_minute () |
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void | advance_to_next_hour () |
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void | inc_minute (uint16 amount=1) |
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void | inc_hour () |
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void | inc_day () |
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void | inc_month () |
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void | inc_year () |
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uint32 | get_move_count () const |
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const char * | get_time_of_day_string () |
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uint8 | get_hour () const |
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uint8 | get_minute () const |
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uint8 | get_day () const |
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uint8 | get_month () const |
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uint16 | get_year () const |
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uint8 | get_day_of_week () const |
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const char * | get_date_string () |
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const char * | get_time_string () |
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uint8 | get_rest_counter () const |
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void | set_rest_counter (uint8 value) |
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uint32 | get_ticks () const |
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uint32 | get_game_ticks () const |
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uint32 | get_turn () const |
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void | set_timer (uint8 timer_num, uint8 val) |
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uint8 | get_timer (uint8 timer_num) const |
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void | update_timers (uint8 amount) |
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uint8 | get_purple_berry_counter (uint8 actor_num) const |
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uint8 | get_green_berry_counter (uint8 actor_num) const |
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uint8 | get_brown_berry_counter (uint8 actor_num) const |
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void | init () |
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void | update_day_of_week () |
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◆ get_game_ticks()
uint32 Ultima::Nuvie::GameClock::get_game_ticks |
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const |
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inline |
GAMECLOCK_TICKS_PER_MINUTE+tick_counter
The documentation for this class was generated from the following file: