ScummVM API documentation
riven_sound.h
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20  */
21 
22 #ifndef MOHAWK_RIVEN_SOUND_H
23 #define MOHAWK_RIVEN_SOUND_H
24 
25 #include "common/array.h"
26 #include "common/str.h"
27 
28 #include "audio/mixer.h"
29 
30 namespace Audio {
31 class RewindableAudioStream;
32 }
33 
34 namespace Mohawk {
35 
36 class MohawkEngine_Riven;
37 class RivenSound;
38 
42 struct SLSTRecord {
43  uint16 index;
44  Common::Array<uint16> soundIds;
45  uint16 fadeFlags;
46  uint16 loop;
47  uint16 globalVolume;
48  uint16 u0;
49  uint16 suspend;
50  Common::Array<uint16> volumes;
51  Common::Array<int16> balances;
53 };
54 
66 public:
69 
77  void playSound(uint16 id, uint16 volume = 255, bool playOnDraw = false);
78 
80  void playCardSound(const Common::String &name, uint16 volume = 255, bool playOnDraw = false);
81 
83  void triggerDrawSound();
84 
86  bool isEffectPlaying() const;
87 
89  void stopSound();
90 
92  void playSLST(const SLSTRecord &slstRecord);
93 
95  void stopAllSLST(bool fade = false);
96 
98  void updateSLST();
99 
100 private:
101  struct AmbientSound {
102  RivenSound *sound;
103  uint16 targetVolume;
104  int16 targetBalance;
105 
106  AmbientSound();
107  };
108 
109  struct AmbientSoundList {
110  bool fading;
111  bool suspend;
113 
114  AmbientSoundList();
115  };
116 
117  enum FadeFlags {
118  kFadeOutPreviousSounds = 1,
119  kFadeInNewSounds = 2
120  };
121 
122  MohawkEngine_Riven *_vm;
123 
124  int16 _mainAmbientSoundId;
125  AmbientSoundList _ambientSounds;
126  AmbientSoundList _previousAmbientSounds;
127  uint32 _nextFadeUpdate;
128 
129  RivenSound *_effect;
130  bool _effectPlayOnDraw;
131 
132  Audio::RewindableAudioStream *makeAudioStream(uint16 id);
133 
134  // Ambient sound management
135  void addAmbientSounds(const SLSTRecord &record);
136  void playAmbientSounds();
137  void pauseAmbientSounds();
138  void moveAmbientSoundsToPreviousSounds();
139  void freePreviousAmbientSounds();
140 
141  // Ambient sound fading
142  void setTargetVolumes(const SLSTRecord &record);
143  void applyTargetVolumes();
144  void startFadingAmbientSounds(uint16 flags);
145  void fadeAmbientSoundList(AmbientSoundList &list);
146  bool fadeVolume(AmbientSound &ambientSound);
147  bool fadeBalance(AmbientSound &ambientSound);
148  void setAmbientLooping(bool loop);
149 };
150 
154 class RivenSound {
155 public:
157  ~RivenSound();
158 
160  void play();
161 
163  bool isPlaying() const;
164 
166  void pause();
167 
169  uint16 getVolume() const;
170 
172  void setVolume(uint16 volume);
173 
175  int16 getBalance() const;
176 
178  void setBalance(int16 balance);
179 
181  void setLooping(bool loop);
182 
183 private:
184  static byte convertVolume(uint16 volume);
185  static int8 convertBalance(int16 balance);
186 
187  MohawkEngine_Riven *_vm;
188 
189  Audio::SoundHandle _handle;
190  Audio::Mixer::SoundType _mixerType;
192 
193  uint16 _volume;
194  int16 _balance;
195  bool _looping;
196 };
197 
198 } // End of namespace Mohawk
199 
200 #endif
Definition: str.h:59
Definition: riven_sound.h:42
Definition: riven.h:91
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: riven_sound.h:65
Definition: audiostream.h:109
Definition: system.h:38
Definition: riven_sound.h:154
Definition: bitmap.h:32