Public Member Functions | |
MohawkEngine_Riven (OSystem *syst, const MohawkGameDescription *gamedesc) | |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::Error | loadGameState (int slot) override |
Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
Common::String | getSaveStateName (int slot) const override |
Common::Language | getLanguage () const override |
bool | hasFeature (EngineFeature f) const override |
void | applyGameSettings () override |
bool | isInteractive () const |
void | doFrame () |
void | processInput () |
RivenStack * | constructStackById (uint16 id) |
void | changeToCard (uint16 dest) |
void | changeToStack (uint16 stackId) |
void | reloadCurrentCard () |
RivenCard * | getCard () const |
RivenStack * | getStack () const |
void | addZipVisitedCard (uint16 cardId, uint16 cardNameId) |
bool | isZipVisitedCard (const Common::String &hotspotName) const |
uint32 & | getStackVar (uint32 index) |
Common::Array< uint16 > | getResourceIDList (uint32 type) const |
Common::SeekableReadStream * | getExtrasResource (uint32 tag, uint16 id) |
void | delay (uint32 ms) |
void | runOptionsDialog () |
bool | canSaveAutosaveCurrently () override |
bool | hasGameEnded () const |
void | setGameEnded () |
void | goToMainMenu () |
void | resumeFromMainMenu () |
bool | isInMainMenu () const |
bool | isGameStarted () const |
void | startNewGame () |
Public Member Functions inherited from Mohawk::MohawkEngine | |
MohawkEngine (OSystem *syst, const MohawkGameDescription *gamedesc) | |
const char * | getGameId () const |
uint32 | getFeatures () const |
bool | isGameVariant (MohawkGameFeatures feature) const |
const char * | getAppName () const |
Common::Platform | getPlatform () const |
uint8 | getGameType () const |
virtual Common::SeekableReadStream * | getResource (uint32 tag, uint16 id) |
bool | hasResource (uint32 tag, uint16 id) |
bool | hasResource (uint32 tag, const Common::String &resName) |
uint32 | getResourceOffset (uint32 tag, uint16 id) |
uint16 | findResourceID (uint32 type, const Common::String &resName) |
Common::String | getResourceName (uint32 tag, uint16 id) |
void | closeAllArchives () |
void | pauseGame () |
Public Member Functions inherited from Engine | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual int | getAutosaveSlot () const |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | syncSoundSettings () |
virtual void | flipMute () |
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Static Public Member Functions | |
static const RivenLanguage * | getLanguageDesc (Common::Language language) |
static Common::Array< Common::Keymap * > | initKeymaps (const char *target) |
Static Public Member Functions inherited from Engine | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Public Attributes | |
RivenVideoManager * | _video |
RivenSoundManager * | _sound |
RivenGraphics * | _gfx |
Common::RandomSource * | _rnd |
RivenScriptManager * | _scriptMan |
RivenInventory * | _inventory |
bool | _showHotspots |
Common::Array< ZipMode > | _zipModeData |
RivenVariableMap | _vars |
bool | _activatedPLST |
bool | _activatedSLST |
Public Attributes inherited from Mohawk::MohawkEngine | |
const MohawkGameDescription * | _gameDescription |
CursorManager * | _cursor |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Protected Member Functions | |
Common::Error | run () override |
Protected Member Functions inherited from Engine | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
Additional Inherited Members | |
Public Types inherited from Engine | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Protected Attributes inherited from Mohawk::MohawkEngine | |
Common::Array< Archive * > | _mhk |
Protected Attributes inherited from Engine | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
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overrideprotectedvirtual |
Initialize the engine and start its main loop.
Reimplemented from Mohawk::MohawkEngine.
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overridevirtual |
Indicate whether a game state can be loaded.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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overridevirtual |
Indicate whether a game state can be saved.
msg | Optional pointer to message explaining why it is disabled |
Reimplemented from Engine.
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overridevirtual |
Load a game state.
slot | The slot from which a save state should be loaded. |
Reimplemented from Engine.
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overridevirtual |
Save a game state.
slot | The slot into which the save state should be stored. |
desc | Description for the save state, entered by the user. |
isAutosave | Expected to be true if an autosave is being created. |
Reimplemented from Engine.
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inlineoverridevirtual |
Generate the savegame filename.
Reimplemented from Engine.
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overridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Mohawk::MohawkEngine.
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overridevirtual |
Notify the engine that the settings editable from the Game tab in the in-game options dialog might have changed and that they need to be applied if necessary.
Reimplemented from Engine.
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overridevirtual |
Indicate whether an autosave can currently be done.
Reimplemented from Engine.
bool Mohawk::MohawkEngine_Riven::hasGameEnded | ( | ) | const |
Has the game ended, or has the user requested to quit?
void Mohawk::MohawkEngine_Riven::setGameEnded | ( | ) |
End the game gracefully