ScummVM API documentation
BackgroundImage.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_BACKGROUND_IMAGE_H
29 #define HPL_BACKGROUND_IMAGE_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/graphics/Material.h"
33 #include "hpl1/engine/math/MathTypes.h"
34 #include "common/stablemap.h"
35 
36 namespace hpl {
37 
39 public:
40  cBackgroundImage(iMaterial *apMat, const cVector3f &avPos, bool abTile,
41  const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel);
43 
44  void Draw(const cRect2f &aCollideRect, iLowLevelGraphics *apLowLevelGraphics);
45 
46  void Update();
47 
48 private:
49  iMaterial *mpMaterial;
50 
51  tVertexVec mvVtx;
52 
53  cVector3f mvPos;
54  bool mbTile;
55  cVector2f mvSize;
56  cVector2f mvPosPercent;
57  cVector2f mvVel;
58 };
59 
61 typedef tBackgroundImageMap::iterator tBackgroundImageMapIt;
62 
63 } // namespace hpl
64 
65 #endif // HPL_BACKGROUND_IMAGE_H
Definition: AI.h:36
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: Material.h:203
Definition: BackgroundImage.h:38
Definition: LowLevelGraphics.h:200