ScummVM API documentation
hpl::iEntity Member List

This is the complete list of members for hpl::iEntity, including all inherited members.

CreateSaveData()hpl::iEntityvirtual
GetEntityType()=0 (defined in hpl::iEntity)hpl::iEntitypure virtual
GetName() (defined in hpl::iEntity)hpl::iEntityinline
GetParent() (defined in hpl::iEntity)hpl::iEntityinline
GetSaveObjectId()hpl::iSaveObjectinline
HasParent() (defined in hpl::iEntity)hpl::iEntityinline
iEntity(tString asName) (defined in hpl::iEntity)hpl::iEntityinline
IsActive() (defined in hpl::iEntity)hpl::iEntityinline
iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObject
IsSaved() (defined in hpl::iSaveObject)hpl::iSaveObjectinline
IsVisible() (defined in hpl::iEntity)hpl::iEntityinlinevirtual
LoadFromSaveData(iSaveData *apSaveData)hpl::iEntityvirtual
mbIsActive (defined in hpl::iEntity)hpl::iEntityprotected
mbIsVisible (defined in hpl::iEntity)hpl::iEntityprotected
mpParentNode (defined in hpl::iEntity)hpl::iEntityprotected
mpSaveData (defined in hpl::iSaveObject)hpl::iSaveObjectprotected
msName (defined in hpl::iEntity)hpl::iEntityprotected
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)hpl::iEntityvirtual
SaveToSaveData(iSaveData *apSaveData)hpl::iEntityvirtual
SetActive(bool abActive) (defined in hpl::iEntity)hpl::iEntityinline
SetIsSaved(bool abX) (defined in hpl::iSaveObject)hpl::iSaveObjectinline
SetName(const tString &asName) (defined in hpl::iEntity)hpl::iEntityinline
SetParent(iNode *apNode) (defined in hpl::iEntity)hpl::iEntityinline
SetVisible(bool abVisible) (defined in hpl::iEntity)hpl::iEntityinlinevirtual
UpdateLogic(float afTimeStep) (defined in hpl::iEntity)hpl::iEntityinlinevirtual
~iEntity() (defined in hpl::iEntity)hpl::iEntityvirtual
~iSaveObject() (defined in hpl::iSaveObject)hpl::iSaveObjectvirtual