Public Member Functions | |
| iEntity (tString asName) | |
| virtual tString | GetEntityType ()=0 |
| virtual void | UpdateLogic (float afTimeStep) |
| tString & | GetName () |
| void | SetName (const tString &asName) |
| iNode * | GetParent () |
| void | SetParent (iNode *apNode) |
| bool | HasParent () |
| bool | IsActive () |
| void | SetActive (bool abActive) |
| virtual bool | IsVisible () |
| virtual void | SetVisible (bool abVisible) |
| virtual iSaveData * | CreateSaveData () |
| virtual void | SaveToSaveData (iSaveData *apSaveData) |
| virtual void | LoadFromSaveData (iSaveData *apSaveData) |
| virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
Public Member Functions inherited from hpl::iSaveObject | |
| int | GetSaveObjectId () |
| void | SetIsSaved (bool abX) |
| bool | IsSaved () |
Protected Attributes | |
| iNode * | mpParentNode |
| tString | msName |
| bool | mbIsVisible |
| bool | mbIsActive |
Protected Attributes inherited from hpl::iSaveObject | |
| iSaveData * | mpSaveData |
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virtual |
Creates the SaveData that this class uses.
Implements hpl::iSaveObject.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iEntity3D, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Save it's data to a SaveData
Reimplemented from hpl::iSaveObject.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iEntity3D, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
Load it's data from a SaveData
Reimplemented from hpl::iSaveObject.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iEntity3D, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iSaveObject.
Reimplemented in hpl::iPhysicsBody, hpl::cMeshEntity, hpl::iLight3D, hpl::cSubMeshEntity, hpl::cBillboard, hpl::iEntity3D, hpl::iParticleEmitter3D, hpl::cSoundEntity, hpl::cParticleSystem3D, hpl::iRenderable, hpl::cLight3DSpot, and hpl::cLight3DPoint.