ScummVM API documentation
map.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_MAPS_MAP_H
23#define ULTIMA_ULTIMA1_MAPS_MAP_H
24
25#include "ultima/shared/maps/map.h"
26#include "ultima/shared/maps/map_widget.h"
27#include "ultima/ultima1/maps/map_base.h"
28
29namespace Ultima {
30namespace Ultima1 {
31
32class Ultima1Game;
33
34namespace Maps {
35
36enum MapType {
37 MAP_OVERWORLD = 0, MAP_CITY = 1, MAP_CASTLE = 2, MAP_DUNGEON = 3, MAP_UNKNOWN = 4
38};
39
40enum MapIdent {
41 MAPID_OVERWORLD = 0
42};
43
44class Ultima1Map;
45class MapCity;
46class MapCastle;
47class MapDungeon;
48class MapOverworld;
49
54 uint _water;
55 uint _grass;
56 uint _woods;
57
61 SurroundingTotals() : _water(0), _grass(0), _woods(0) {}
62
66 void load(Ultima1Map *map);
67};
68
73private:
74// Ultima1Game *_game;
75 MapCity *_mapCity;
76 MapCastle *_mapCastle;
77 MapDungeon *_mapDungeon;
78 MapOverworld *_mapOverworld;
79public:
80 MapType _mapType; // Type of map
81 Point _worldPos; // Point in the world map, updated when entering locations
82 uint _moveCounter; // Movement counter
83public:
88
92 ~Ultima1Map() override;
93
97 void clear() override;
98
102 void load(Shared::Maps::MapId mapId) override;
103
108
112 #define PASS_METHOD(NAME) void NAME() { static_cast<MapBase *>(_mapArea)->NAME(); }
113 PASS_METHOD(board)
114 PASS_METHOD(cast)
115 PASS_METHOD(drop)
116 PASS_METHOD(enter)
117 PASS_METHOD(get)
118 PASS_METHOD(hyperjump)
119 PASS_METHOD(inform)
120 PASS_METHOD(climb)
121 PASS_METHOD(open)
122 PASS_METHOD(steal)
123 PASS_METHOD(talk)
124 PASS_METHOD(unlock)
125 PASS_METHOD(view)
126 PASS_METHOD(disembark)
127
128 void attack(int direction, int effectId) {
129 static_cast<MapBase *>(_mapArea)->attack(direction, effectId);
130 }
131
135 void dropCoins(uint amount);
136
140 MapOverworld *getOverworldMap() { return _mapOverworld; }
141};
142
143} // End of namespace Maps
144} // End of namespace Ultima1
145} // End of namespace Ultima
146
147#endif
Definition: serializer.h:80
Definition: map.h:46
Definition: map_base.h:39
Definition: map_city_castle.h:176
Definition: map_city_castle.h:135
Definition: map_dungeon.h:48
Definition: map_overworld.h:35
MapOverworld * getOverworldMap()
Definition: map.h:140
void load(Shared::Maps::MapId mapId) override
void synchronize(Common::Serializer &s) override
Definition: game.h:42
Definition: rect.h:144