ScummVM API documentation
cru_avatar_mover_process.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef WORLD_ACTORS_CRUAVATARMOVERPROCESS_H
23 #define WORLD_ACTORS_CRUAVATARMOVERPROCESS_H
24 
25 #include "ultima/ultima8/world/actors/avatar_mover_process.h"
26 #include "ultima/ultima8/world/actors/animation.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
37 public:
39  ~CruAvatarMoverProcess() override;
40 
41  ENABLE_RUNTIME_CLASSTYPE()
42 
43  void run() override;
44 
45  bool loadData(Common::ReadStream *rs, uint32 version);
46  void saveData(Common::WriteStream *ws) override;
47 
48  double getAvatarAngleDegrees() const {
49  return static_cast<double>(_avatarAngle) / 100.0;
50  }
51 
52  void clearMovementFlag(uint32 mask) override;
53 
54 private:
56  void tryAttack();
57 
59  void checkForAlertingNPCs();
60 
67  int32 _avatarAngle;
68 
72  bool _SGA1Loaded;
73 
77  uint32 _nextFireTick;
78 
82  uint32 _lastNPCAlertTick;
83 
84  void handleHangingMode() override;
85  void handleCombatMode() override;
86  void handleNormalMode() override;
87 
88  void step(Animation::Sequence action, Direction direction, bool adjusted = false);
89 
90  bool checkOneShotMove(Direction direction);
91 };
92 
93 } // End of namespace Ultima8
94 } // End of namespace Ultima
95 
96 #endif
void saveData(Common::WriteStream *ws) override
save Process data
Definition: stream.h:77
Definition: avatar_mover_process.h:37
Definition: detection.h:27
Definition: stream.h:385
Definition: cru_avatar_mover_process.h:36