|
int | objX |
|
int | objY |
|
int | targetX |
|
int | targetY |
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int | ItargetX |
|
int | ItargetY |
|
int | UtargetX |
|
int | UtargetY |
|
HPOLYGON | hIpath |
|
HPOLYGON | hUpath |
|
HPOLYGON | hCpath |
|
bool | over |
|
int | walkNumber |
|
IND | InDifficulty |
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HPOLYGON | hFnpath |
|
NPS | npstatus |
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int | line |
|
int | Tline |
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bool | bSpecReel |
|
DIRECTION | direction |
|
int | scale |
|
int | stepCount |
|
int | walkedFromX |
|
int | walkedFromY |
|
bool | bMoving |
|
bool | bNoPath |
|
bool | bIgPath |
|
bool | bWalkReel |
|
OBJECT * | actorObj |
|
ANIM | actorAnim |
|
SCNHANDLE | hLastFilm |
|
SCNHANDLE | hPushedFilm |
|
int | actorID |
|
int | actorToken |
|
SCNHANDLE | walkReels [15][4] |
|
SCNHANDLE | standReels [15][4] |
|
SCNHANDLE | talkReels [15][4] |
|
bool | bActive |
|
int | SlowFactor |
|
bool | bStop |
|
bool | bInEffect |
|
Common::PROCESS * | pProc |
|
int32 | zOverride |
|
bool | bHidden |
|
int | brightness |
|
int | startColor |
|
int | paletteLength |
|
HPOLYGON | hRpath |
|
MOVER_TYPE | type |
|
SCNHANDLE | hModelName |
|
SCNHANDLE | hTextureName |
|
int | posX |
|
int | posY |
|
int | posZ |
|
int | animSpeed |
|
uint | nextIdleAnim |
|
The documentation for this struct was generated from the following file: