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int | objX |
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int | objY |
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int | targetX |
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int | targetY |
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int | ItargetX |
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int | ItargetY |
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int | UtargetX |
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int | UtargetY |
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HPOLYGON | hIpath |
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HPOLYGON | hUpath |
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HPOLYGON | hCpath |
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bool | over |
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int | walkNumber |
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IND | InDifficulty |
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HPOLYGON | hFnpath |
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NPS | npstatus |
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int | line |
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int | Tline |
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bool | bSpecReel |
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DIRECTION | direction |
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int | scale |
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int | stepCount |
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int | walkedFromX |
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int | walkedFromY |
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bool | bMoving |
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bool | bNoPath |
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bool | bIgPath |
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bool | bWalkReel |
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OBJECT * | actorObj |
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ANIM | actorAnim |
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SCNHANDLE | hLastFilm |
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SCNHANDLE | hPushedFilm |
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int | actorID |
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int | actorToken |
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SCNHANDLE | walkReels [15][4] |
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SCNHANDLE | standReels [15][4] |
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SCNHANDLE | talkReels [15][4] |
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bool | bActive |
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int | SlowFactor |
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bool | bStop |
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bool | bInEffect |
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Common::PROCESS * | pProc |
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int32 | zOverride |
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bool | bHidden |
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int | brightness |
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int | startColor |
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int | paletteLength |
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HPOLYGON | hRpath |
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MOVER_TYPE | type |
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SCNHANDLE | hModelName |
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SCNHANDLE | hTextureName |
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int | posX |
| |
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int | posY |
| |
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int | posZ |
| |
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int | animSpeed |
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uint | nextIdleAnim |
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The documentation for this struct was generated from the following file: