ScummVM API documentation
Sword1::Screen Member List

This is the complete list of members for Sword1::Screen, including all inherited members.

_screenAccessMutex (defined in Sword1::Screen)Sword1::Screen
addToGraphicList(uint8 listId, uint32 objId) (defined in Sword1::Screen)Sword1::Screen
bresenhamLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen)Sword1::Screen
clearScreen() (defined in Sword1::Screen)Sword1::Screen
decompressHIF(uint8 *src, uint8 *dest) (defined in Sword1::Screen)Sword1::Screenstatic
draw() (defined in Sword1::Screen)Sword1::Screen
fadePalette() (defined in Sword1::Screen)Sword1::Screen
fnFlash(uint8 color) (defined in Sword1::Screen)Sword1::Screen
fnSetFadeTargetPalette(uint8 start, uint16 length, uint32 id, int singleColor=-1) (defined in Sword1::Screen)Sword1::Screen
fnSetPalette(uint8 start, uint16 length, uint32 id) (defined in Sword1::Screen)Sword1::Screen
fnSetParallax(uint32 screen, uint32 resId) (defined in Sword1::Screen)Sword1::Screen
fullRefresh(bool soft=false) (defined in Sword1::Screen)Sword1::Screen
initFadePaletteServer() (defined in Sword1::Screen)Sword1::Screen
newScreen(uint32 screen) (defined in Sword1::Screen)Sword1::Screen
plotLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen)Sword1::Screen
plotPoint(int32 x, int32 y, uint8 color) (defined in Sword1::Screen)Sword1::Screen
printDebugLine(uint8 *ascii, uint8 first, int x, int y) (defined in Sword1::Screen)Sword1::Screen
quitScreen() (defined in Sword1::Screen)Sword1::Screen
Screen(OSystem *system, SwordEngine *vm, ResMan *pResMan, ObjectMan *pObjMan) (defined in Sword1::Screen)Sword1::Screen
setNextFadeOutToBlack() (defined in Sword1::Screen)Sword1::Screen
setScrolling(int16 offsetX, int16 offsetY) (defined in Sword1::Screen)Sword1::Screen
showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask=nullptr, int8 fadeStatus=0) (defined in Sword1::Screen)Sword1::Screen
showScrollFrame() (defined in Sword1::Screen)Sword1::Screen
startFadePaletteDown(int speed) (defined in Sword1::Screen)Sword1::Screen
startFadePaletteUp(int speed) (defined in Sword1::Screen)Sword1::Screen
stillFading() (defined in Sword1::Screen)Sword1::Screen
updateScreen() (defined in Sword1::Screen)Sword1::Screen
useTextManager(Text *pTextMan) (defined in Sword1::Screen)Sword1::Screen
~Screen() (defined in Sword1::Screen)Sword1::Screen