This is the complete list of members for Sword1::Screen, including all inherited members.
_screenAccessMutex (defined in Sword1::Screen) | Sword1::Screen | |
addToGraphicList(uint8 listId, uint32 objId) (defined in Sword1::Screen) | Sword1::Screen | |
bresenhamLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
clearScreen() (defined in Sword1::Screen) | Sword1::Screen | |
decompressHIF(uint8 *src, uint8 *dest) (defined in Sword1::Screen) | Sword1::Screen | static |
draw() (defined in Sword1::Screen) | Sword1::Screen | |
fadePalette() (defined in Sword1::Screen) | Sword1::Screen | |
fnFlash(uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
fnSetFadeTargetPalette(uint8 start, uint16 length, uint32 id, int singleColor=-1) (defined in Sword1::Screen) | Sword1::Screen | |
fnSetPalette(uint8 start, uint16 length, uint32 id) (defined in Sword1::Screen) | Sword1::Screen | |
fnSetParallax(uint32 screen, uint32 resId) (defined in Sword1::Screen) | Sword1::Screen | |
fullRefresh(bool soft=false) (defined in Sword1::Screen) | Sword1::Screen | |
initFadePaletteServer() (defined in Sword1::Screen) | Sword1::Screen | |
newScreen(uint32 screen) (defined in Sword1::Screen) | Sword1::Screen | |
plotLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
plotPoint(int32 x, int32 y, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
printDebugLine(uint8 *ascii, uint8 first, int x, int y) (defined in Sword1::Screen) | Sword1::Screen | |
quitScreen() (defined in Sword1::Screen) | Sword1::Screen | |
Screen(OSystem *system, SwordEngine *vm, ResMan *pResMan, ObjectMan *pObjMan) (defined in Sword1::Screen) | Sword1::Screen | |
setNextFadeOutToBlack() (defined in Sword1::Screen) | Sword1::Screen | |
setScrolling(int16 offsetX, int16 offsetY) (defined in Sword1::Screen) | Sword1::Screen | |
showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask=nullptr, int8 fadeStatus=0) (defined in Sword1::Screen) | Sword1::Screen | |
showScrollFrame() (defined in Sword1::Screen) | Sword1::Screen | |
startFadePaletteDown(int speed) (defined in Sword1::Screen) | Sword1::Screen | |
startFadePaletteUp(int speed) (defined in Sword1::Screen) | Sword1::Screen | |
stillFading() (defined in Sword1::Screen) | Sword1::Screen | |
updateScreen() (defined in Sword1::Screen) | Sword1::Screen | |
useTextManager(Text *pTextMan) (defined in Sword1::Screen) | Sword1::Screen | |
~Screen() (defined in Sword1::Screen) | Sword1::Screen |