This is the complete list of members for Sword1::Screen, including all inherited members.
| _screenAccessMutex (defined in Sword1::Screen) | Sword1::Screen | |
| addToGraphicList(uint8 listId, uint32 objId) (defined in Sword1::Screen) | Sword1::Screen | |
| bresenhamLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
| clearScreen() (defined in Sword1::Screen) | Sword1::Screen | |
| decompressHIF(uint8 *src, uint8 *dest) (defined in Sword1::Screen) | Sword1::Screen | static |
| draw() (defined in Sword1::Screen) | Sword1::Screen | |
| fadePalette() (defined in Sword1::Screen) | Sword1::Screen | |
| fnFlash(uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
| fnSetFadeTargetPalette(uint8 start, uint16 length, uint32 id, int singleColor=-1) (defined in Sword1::Screen) | Sword1::Screen | |
| fnSetPalette(uint8 start, uint16 length, uint32 id) (defined in Sword1::Screen) | Sword1::Screen | |
| fnSetParallax(uint32 screen, uint32 resId) (defined in Sword1::Screen) | Sword1::Screen | |
| fullRefresh(bool soft=false) (defined in Sword1::Screen) | Sword1::Screen | |
| initFadePaletteServer() (defined in Sword1::Screen) | Sword1::Screen | |
| newScreen(uint32 screen) (defined in Sword1::Screen) | Sword1::Screen | |
| plotLine(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
| plotPoint(int32 x, int32 y, uint8 color) (defined in Sword1::Screen) | Sword1::Screen | |
| printDebugLine(uint8 *ascii, uint8 first, int x, int y) (defined in Sword1::Screen) | Sword1::Screen | |
| quitScreen() (defined in Sword1::Screen) | Sword1::Screen | |
| Screen(OSystem *system, SwordEngine *vm, ResMan *pResMan, ObjectMan *pObjMan) (defined in Sword1::Screen) | Sword1::Screen | |
| setNextFadeOutToBlack() (defined in Sword1::Screen) | Sword1::Screen | |
| setScrolling(int16 offsetX, int16 offsetY) (defined in Sword1::Screen) | Sword1::Screen | |
| showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask=nullptr, int8 fadeStatus=0) (defined in Sword1::Screen) | Sword1::Screen | |
| showScrollFrame() (defined in Sword1::Screen) | Sword1::Screen | |
| startFadePaletteDown(int speed) (defined in Sword1::Screen) | Sword1::Screen | |
| startFadePaletteUp(int speed) (defined in Sword1::Screen) | Sword1::Screen | |
| stillFading() (defined in Sword1::Screen) | Sword1::Screen | |
| updateScreen() (defined in Sword1::Screen) | Sword1::Screen | |
| useTextManager(Text *pTextMan) (defined in Sword1::Screen) | Sword1::Screen | |
| ~Screen() (defined in Sword1::Screen) | Sword1::Screen |