ScummVM API documentation
screen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_SCREEN_SCREEN_H
23 #define NUVIE_SCREEN_SCREEN_H
24 
25 #include "ultima/shared/std/string.h"
26 #include "ultima/nuvie/core/game.h"
27 #include "ultima/nuvie/screen/surface.h"
28 #include "graphics/screen.h"
29 
30 namespace Ultima {
31 namespace Nuvie {
32 
33 class Configuration;
34 
35 enum LightingStyle {
36  LightingNone,
37  LightingSmooth,
38  LightingOriginal
39 };
40 
41 class Screen {
42 private:
43  const Configuration *config;
44  Graphics::Screen *_rawSurface;
45  RenderSurface *_renderSurface;
46 
47  bool is_no_darkness;
48  bool non_square_pixels;
49 
50  uint16 width;
51  uint16 height;
52 
53  Common::Rect shading_rect;
54  uint8 *shading_data;
55  uint8 *shading_globe[6];
56  uint8 shading_ambient;
57  uint8 *shading_tile[4];
58 
59 public:
60  Screen(const Configuration *cfg);
61  ~Screen();
62 
63  bool init();
64 
65  bool is_fullscreen() const;
66  bool is_non_square_pixels() const {
67  return non_square_pixels;
68  }
69  bool toggle_darkness_cheat();
70  bool toggle_fullscreen();
71  bool set_fullscreen(bool value);
72  bool set_palette(const uint8 *palette);
73  bool set_palette_entry(uint8 idx, uint8 r, uint8 g, uint8 b);
74  bool rotate_palette(uint8 pos, uint8 length);
75  bool clear(sint16 x, sint16 y, sint16 w, sint16 h, Common::Rect *clip_rect = nullptr);
76  Graphics::ManagedSurface *create_sdl_surface_from(const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch);
77  Graphics::ManagedSurface *create_sdl_surface_8(const byte *src_buf, uint16 src_w, uint16 src_h);
78  Graphics::ManagedSurface *get_sdl_surface();
79  uint16 get_width() const {
80  return width;
81  }
82  uint16 get_height() const {
83  return height;
84  }
85 
86  bool fill(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
87  void fade(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color = 0);
88  void stipple_8bit(uint8 color_num);
89  void stipple_8bit(uint8 color_num, uint16 x, uint16 y, uint16 w, uint16 h);
90  void put_pixel(uint8 colour_num, uint16 x, uint16 y);
91 
92  bool blit(int32 dest_x, int32 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans = false, const Common::Rect *clip_rect = nullptr, uint8 opacity = 255);
93  void blitbitmap(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
94 
95  void buildalphamap8();
96  void clearalphamap8(uint16 x, uint16 y, uint16 w, uint16 h, uint8 opacity, bool party_light_source);
97  void drawalphamap8globe(sint16 x, sint16 y, uint16 radius);
98  void blitalphamap8(sint16 x, sint16 y, Common::Rect *clip_rect);
99 
100  LightingStyle get_lighting_style() const {
101  return lighting_style;
102  }
103  LightingStyle get_old_lighting_style() const {
104  return old_lighting_style; // return the lighting_style before cheats applied
105  }
106 
107  uint8 get_ambient() const {
108  return shading_ambient;
109  }
110  void set_ambient(uint8 ambient) {
111  shading_ambient = ambient;
112  }
113 
114  void update();
115  void update(int x, int y, uint16 w, uint16 h);
116  void performUpdate();
117 
118  byte *copy_area(const Common::Rect *area = nullptr, byte *buf = nullptr);
119  byte *copy_area(const Common::Rect *area, uint16 down_scale);
120 
121  void restore_area(byte *pixels, const Common::Rect *area = nullptr, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
122 
123  void draw_line(int sx, int sy, int ex, int ey, uint8 color);
124 
125  void get_mouse_location(int *x, int *y) const;
126 
127  void set_non_square_pixels(bool value);
128 
129 protected:
130  LightingStyle lighting_style, old_lighting_style;
131  bool fill16(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
132 
133  bool fill32(uint8 colour_num, uint16 x, uint16 y, sint16 w, sint16 h);
134 
135  void fade16(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
136  void fade32(uint16 dest_x, uint16 dest_y, uint16 src_w, uint16 src_h, uint8 opacity, uint8 fade_bg_color);
137 
138  inline uint16 blendpixel16(uint16 p, uint16 p1, uint8 opacity);
139  inline uint32 blendpixel32(uint32 p, uint32 p1, uint8 opacity);
140 
141  inline bool blit16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
142  inline bool blit16WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
143 
144  inline bool blit32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans);
145  inline bool blit32WithOpacity(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_bpp, uint16 src_w, uint16 src_h, uint16 src_pitch, bool trans, uint8 opacity);
146 
147  inline void blitbitmap16(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
148 
149  inline void blitbitmap32(uint16 dest_x, uint16 dest_y, const byte *src_buf, uint16 src_w, uint16 src_h, uint8 fg_color, uint8 bg_color);
150 
151  byte *copy_area16(const Common::Rect *area, uint16 down_scale);
152  byte *copy_area32(const Common::Rect *area, uint16 down_scale);
153 
154  byte *copy_area16(const Common::Rect *area, byte *buf);
155  byte *copy_area32(const Common::Rect *area, byte *buf);
156  void restore_area16(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
157  void restore_area32(byte *pixels, const Common::Rect *area, byte *target = nullptr, const Common::Rect *target_area = nullptr, bool free_src = true);
158 
159  void set_screen_mode();
160 };
161 
162 } // End of namespace Nuvie
163 } // End of namespace Ultima
164 
165 #endif
Definition: managed_surface.h:51
Definition: configuration.h:61
Definition: surface.h:32
Definition: rect.h:144
Definition: screen.h:48
Definition: screen.h:41
Definition: detection.h:27