This is the complete list of members for Watchmaker::RoomManager, including all inherited members.
| addToLoadList(t3dMESH *m, const Common::String &pname, uint32 LoaderFlags)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| checkIfAlreadyLoaded(const Common::String &Name)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| create(WGame *game) (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | static |
| getLoadedFiles()=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| getRoomIfLoaded(const Common::String &roomname)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| hideRoomMeshesMatching(const Common::String &pname)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| linkMeshToStr(Init &init, const Common::String &str)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| loadRoom(const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| releaseBody(const Common::String &name, const Common::String &altName)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| releaseLoadedFiles(uint32 exceptFlag)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
| ~RoomManager() (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | inlinevirtual |