This is the complete list of members for Watchmaker::RoomManager, including all inherited members.
addToLoadList(t3dMESH *m, const Common::String &pname, uint32 LoaderFlags)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
checkIfAlreadyLoaded(const Common::String &Name)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
create(WGame *game) (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | static |
getLoadedFiles()=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
getRoomIfLoaded(const Common::String &roomname)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
hideRoomMeshesMatching(const Common::String &pname)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
linkMeshToStr(Init &init, const Common::String &str)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
loadRoom(const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
releaseBody(const Common::String &name, const Common::String &altName)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
releaseLoadedFiles(uint32 exceptFlag)=0 (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | pure virtual |
~RoomManager() (defined in Watchmaker::RoomManager) | Watchmaker::RoomManager | inlinevirtual |