Public Member Functions | |
virtual void | addToLoadList (t3dMESH *m, const Common::String &pname, uint32 LoaderFlags)=0 |
virtual t3dBODY * | loadRoom (const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags)=0 |
virtual t3dBODY * | getRoomIfLoaded (const Common::String &roomname)=0 |
virtual t3dMESH * | linkMeshToStr (Init &init, const Common::String &str)=0 |
virtual void | hideRoomMeshesMatching (const Common::String &pname)=0 |
virtual void | releaseBody (const Common::String &name, const Common::String &altName)=0 |
virtual void | releaseLoadedFiles (uint32 exceptFlag)=0 |
virtual t3dBODY * | checkIfAlreadyLoaded (const Common::String &Name)=0 |
virtual Common::Array< t3dBODY * > | getLoadedFiles ()=0 |
Static Public Member Functions | |
static RoomManager * | create (WGame *game) |