This is the complete list of members for Grim::Overlay, including all inherited members.
| _layer (defined in Grim::Overlay) | Grim::Overlay | |
| _material (defined in Grim::Overlay) | Grim::Overlay | |
| _x (defined in Grim::Overlay) | Grim::Overlay | |
| _y (defined in Grim::Overlay) | Grim::Overlay | |
| draw() (defined in Grim::Overlay) | Grim::Overlay | |
| getHeight() const (defined in Grim::Overlay) | Grim::Overlay | |
| getId() const override (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | virtual |
| getPool() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | static |
| getStaticTag() (defined in Grim::Overlay) | Grim::Overlay | inlinestatic |
| getTag() const override (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlinevirtual |
| getWidth() const (defined in Grim::Overlay) | Grim::Overlay | |
| Overlay(const Common::String &filename, Common::SeekableReadStream *data) (defined in Grim::Overlay) | Grim::Overlay | |
| PoolObject() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | protected |
| restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlineprotectedstatic |
| saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlineprotectedstatic |
| setId(int id) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | |
| setLayer(int layer) (defined in Grim::Overlay) | Grim::Overlay | inline |
| setPos(float x, float y) (defined in Grim::Overlay) | Grim::Overlay | inline |
| ~Overlay() (defined in Grim::Overlay) | Grim::Overlay | |
| ~PoolObject() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | virtual |
| ~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |