This is the complete list of members for Grim::Overlay, including all inherited members.
_layer (defined in Grim::Overlay) | Grim::Overlay | |
_material (defined in Grim::Overlay) | Grim::Overlay | |
_x (defined in Grim::Overlay) | Grim::Overlay | |
_y (defined in Grim::Overlay) | Grim::Overlay | |
draw() (defined in Grim::Overlay) | Grim::Overlay | |
getHeight() const (defined in Grim::Overlay) | Grim::Overlay | |
getId() const override (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | virtual |
getPool() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | static |
getStaticTag() (defined in Grim::Overlay) | Grim::Overlay | inlinestatic |
getTag() const override (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlinevirtual |
getWidth() const (defined in Grim::Overlay) | Grim::Overlay | |
Overlay(const Common::String &filename, Common::SeekableReadStream *data) (defined in Grim::Overlay) | Grim::Overlay | |
PoolObject() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | protected |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlineprotectedstatic |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | inlineprotectedstatic |
setId(int id) (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | |
setLayer(int layer) (defined in Grim::Overlay) | Grim::Overlay | inline |
setPos(float x, float y) (defined in Grim::Overlay) | Grim::Overlay | inline |
~Overlay() (defined in Grim::Overlay) | Grim::Overlay | |
~PoolObject() (defined in Grim::PoolObject< Overlay >) | Grim::PoolObject< Overlay > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |