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| Overlay (const Common::String &filename, Common::SeekableReadStream *data) |
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void | draw () |
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void | setPos (float x, float y) |
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void | setLayer (int layer) |
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int | getWidth () const |
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int | getHeight () const |
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void | setId (int id) |
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int | getId () const override |
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int32 | getTag () const override |
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static int32 | getStaticTag () |
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static Pool & | getPool () |
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Material * | _material |
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float | _x |
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float | _y |
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int | _layer = 0 |
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static void | saveStaticState (SaveGame *state) |
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static void | restoreStaticState (SaveGame *state) |
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The documentation for this class was generated from the following file: