ScummVM API documentation
game.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ALG_GAME_H
23 #define ALG_GAME_H
24 
25 #include "common/random.h"
26 
27 #include "audio/audiostream.h"
28 #include "audio/mixer.h"
29 
30 #include "alg/alg.h"
31 #include "alg/scene.h"
32 #include "alg/video.h"
33 
34 namespace Alg {
35 
36 class Game {
37 
38 public:
39  Game(AlgEngine *vm);
40  virtual ~Game();
41  virtual void init();
42  virtual Common::Error run();
43  virtual bool saveState(Common::OutSaveFile *outSaveFile) = 0;
44  virtual bool loadState(Common::InSaveFile *inSaveFile) = 0;
45  bool debug_dumpLibFile();
46  bool _debug_drawRects = false;
47  bool _debug_godMode = false;
48  bool _debug_unlimitedAmmo = false;
49 
50 protected:
51  AlgEngine *_vm = nullptr;
52  AlgVideoDecoder *_videoDecoder = nullptr;
53  SceneInfo *_sceneInfo = nullptr;
54  Common::RandomSource *_rnd = nullptr;
55 
56  Common::File _libFile;
58 
59  uint8 *_palette = nullptr;
60  bool _paletteDirty = false;
61 
62  Graphics::Surface *_background = nullptr;
63  Graphics::Surface *_screen = nullptr;
64 
65  Audio::SoundHandle _sfxAudioHandle;
66 
67  Zone *_menuZone = nullptr;
68  Zone *_subMenuZone = nullptr;
69 
70  bool _leftDown = false;
71  bool _rightDown = false;
72  Common::Point _mousePos;
73 
74  const uint32 _pauseDiffScale[3] = {0x10000, 0x8000, 0x4000};
75  const uint32 _rectDiffScale[3] = {0x10000, 0x0C000, 0x8000};
76 
77  void shutdown();
78  bool pollEvents();
79  void loadLibArchive(const Common::Path &path);
80  Audio::SeekableAudioStream *loadSoundFile(const Common::Path &path);
81  void playSound(Audio::SeekableAudioStream *stream);
82  bool loadScene(Scene *scene);
83  virtual void updateScreen();
84  uint32 getMsTime();
85  bool fired(Common::Point *point);
86  Rect *checkZone(Zone *zone, Common::Point *point);
87  uint32 getFrame(Scene *scene);
88  int8 skipToNewScene(Scene *scene);
89  virtual void debug_drawZoneRects();
90 
91  // Script functions: Zone
92  void zoneGlobalHit(Common::Point *point);
93  // Script functions: RectHit
94  void rectHitDoNothing(Rect *rect);
95  void rectNewScene(Rect *rect);
96  // Script functions: Scene PreOps
97  void scenePsoDrawRct(Scene *scene);
98  void scenePsoPause(Scene *scene);
99  void scenePsoDrawRctFadeIn(Scene *scene);
100  void scenePsoFadeIn(Scene *scene);
101  void scenePsoPauseFadeIn(Scene *scene);
102  void scenePsoPreRead(Scene *scene);
103  void scenePsoPausePreRead(Scene *scene);
104  // Script functions: Scene Scene InsOps
105  void sceneIsoDoNothing(Scene *scene);
106  void sceneIsoStartGame(Scene *scene);
107  void sceneIsoPause(Scene *scene);
108  // Script functions: Scene Scene NxtScn
109  void sceneNxtscnDoNothing(Scene *scene);
110  void sceneDefaultNxtscn(Scene *scene);
111  // Script functions: ShowMsg
112  void sceneSmDonothing(Scene *scene);
113  // Script functions: ScnNxtFrm
114  void sceneNxtfrm(Scene *scene);
115 
116  bool _buttonDown = false;
117  bool _fired = 0;
118  uint32 _currentFrame = 0;
119  bool _gameInProgress = false;
120  bool _hadPause = false;
121  bool _inMenu = false;
122  uint32 _pauseTime = 0;
123  bool _sceneSkipped = false;
124  uint32 _videoFrameSkip = 3;
125  uint32 _nextFrameTime = 0;
126  uint16 _videoPosX = 0;
127  uint16 _videoPosY = 0;
128 
129  Common::String _curScene;
130  Common::String _startScene;
131 };
132 
133 } // End of namespace Alg
134 
135 #endif
Definition: scene.h:72
Definition: video.h:32
Definition: scene.h:101
Definition: str.h:59
Definition: surface.h:67
Definition: savefile.h:54
Definition: error.h:81
Definition: random.h:44
Definition: path.h:52
Definition: stream.h:745
Definition: audiostream.h:212
Definition: mixer.h:49
Definition: file.h:47
Definition: alg.h:30
Definition: rect.h:144
Definition: scene.h:85
Definition: game.h:36
Definition: alg.h:46
Definition: scene.h:135